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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.animation;
+
+import com.jme3.export.*;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.util.TempVars;
+import java.io.IOException;
+import java.util.BitSet;
+
+/**
+ * Contains a list of transforms and times for each keyframe.
+ *
+ * @author Kirill Vainer
+ */
+public final class BoneTrack implements Track {
+
+ /**
+ * Bone index in the skeleton which this track effects.
+ */
+ private int targetBoneIndex;
+
+ /**
+ * Transforms and times for track.
+ */
+ private CompactVector3Array translations;
+ private CompactQuaternionArray rotations;
+ private CompactVector3Array scales;
+ private float[] times;
+
+ /**
+ * Serialization-only. Do not use.
+ */
+ public BoneTrack() {
+ }
+
+ /**
+ * Creates a bone track for the given bone index
+ * @param targetBoneIndex the bone index
+ * @param times a float array with the time of each frame
+ * @param translations the translation of the bone for each frame
+ * @param rotations the rotation of the bone for each frame
+ */
+ public BoneTrack(int targetBoneIndex, float[] times, Vector3f[] translations, Quaternion[] rotations) {
+ this.targetBoneIndex = targetBoneIndex;
+ this.setKeyframes(times, translations, rotations);
+ }
+
+ /**
+ * Creates a bone track for the given bone index
+ * @param targetBoneIndex the bone index
+ * @param times a float array with the time of each frame
+ * @param translations the translation of the bone for each frame
+ * @param rotations the rotation of the bone for each frame
+ * @param scales the scale of the bone for each frame
+ */
+ public BoneTrack(int targetBoneIndex, float[] times, Vector3f[] translations, Quaternion[] rotations, Vector3f[] scales) {
+ this.targetBoneIndex = targetBoneIndex;
+ this.setKeyframes(times, translations, rotations, scales);
+ }
+
+ /**
+ * Creates a bone track for the given bone index
+ * @param targetBoneIndex the bone's index
+ */
+ public BoneTrack(int targetBoneIndex) {
+ this.targetBoneIndex = targetBoneIndex;
+ }
+
+ /**
+ * @return the bone index of this bone track.
+ */
+ public int getTargetBoneIndex() {
+ return targetBoneIndex;
+ }
+
+ /**
+ * return the array of rotations of this track
+ * @return
+ */
+ public Quaternion[] getRotations() {
+ return rotations.toObjectArray();
+ }
+
+ /**
+ * returns the array of scales for this track
+ * @return
+ */
+ public Vector3f[] getScales() {
+ return scales == null ? null : scales.toObjectArray();
+ }
+
+ /**
+ * returns the arrays of time for this track
+ * @return
+ */
+ public float[] getTimes() {
+ return times;
+ }
+
+ /**
+ * returns the array of translations of this track
+ * @return
+ */
+ public Vector3f[] getTranslations() {
+ return translations.toObjectArray();
+ }
+
+ /**
+ * Set the translations and rotations for this bone track
+ * @param times a float array with the time of each frame
+ * @param translations the translation of the bone for each frame
+ * @param rotations the rotation of the bone for each frame
+ */
+ public void setKeyframes(float[] times, Vector3f[] translations, Quaternion[] rotations) {
+ if (times.length == 0) {
+ throw new RuntimeException("BoneTrack with no keyframes!");
+ }
+
+ assert times.length == translations.length && times.length == rotations.length;
+
+ this.times = times;
+ this.translations = new CompactVector3Array();
+ this.translations.add(translations);
+ this.translations.freeze();
+ this.rotations = new CompactQuaternionArray();
+ this.rotations.add(rotations);
+ this.rotations.freeze();
+ }
+
+ /**
+ * Set the translations, rotations and scales for this bone track
+ * @param times a float array with the time of each frame
+ * @param translations the translation of the bone for each frame
+ * @param rotations the rotation of the bone for each frame
+ * @param scales the scale of the bone for each frame
+ */
+ public void setKeyframes(float[] times, Vector3f[] translations, Quaternion[] rotations, Vector3f[] scales) {
+ this.setKeyframes(times, translations, rotations);
+ assert times.length == scales.length;
+ if (scales != null) {
+ this.scales = new CompactVector3Array();
+ this.scales.add(scales);
+ this.scales.freeze();
+ }
+ }
+
+ /**
+ *
+ * Modify the bone which this track modifies in the skeleton to contain
+ * the correct animation transforms for a given time.
+ * The transforms can be interpolated in some method from the keyframes.
+ *
+ * @param time the current time of the animation
+ * @param weight the weight of the animation
+ * @param control
+ * @param channel
+ * @param vars
+ */
+ public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
+ BitSet affectedBones = channel.getAffectedBones();
+ if (affectedBones != null && !affectedBones.get(targetBoneIndex)) {
+ return;
+ }
+
+ Bone target = control.getSkeleton().getBone(targetBoneIndex);
+
+ Vector3f tempV = vars.vect1;
+ Vector3f tempS = vars.vect2;
+ Quaternion tempQ = vars.quat1;
+ Vector3f tempV2 = vars.vect3;
+ Vector3f tempS2 = vars.vect4;
+ Quaternion tempQ2 = vars.quat2;
+
+ int lastFrame = times.length - 1;
+ if (time < 0 || lastFrame == 0) {
+ rotations.get(0, tempQ);
+ translations.get(0, tempV);
+ if (scales != null) {
+ scales.get(0, tempS);
+ }
+ } else if (time >= times[lastFrame]) {
+ rotations.get(lastFrame, tempQ);
+ translations.get(lastFrame, tempV);
+ if (scales != null) {
+ scales.get(lastFrame, tempS);
+ }
+ } else {
+ int startFrame = 0;
+ int endFrame = 1;
+ // use lastFrame so we never overflow the array
+ int i;
+ for (i = 0; i < lastFrame && times[i] < time; i++) {
+ startFrame = i;
+ endFrame = i + 1;
+ }
+
+ float blend = (time - times[startFrame])
+ / (times[endFrame] - times[startFrame]);
+
+ rotations.get(startFrame, tempQ);
+ translations.get(startFrame, tempV);
+ if (scales != null) {
+ scales.get(startFrame, tempS);
+ }
+ rotations.get(endFrame, tempQ2);
+ translations.get(endFrame, tempV2);
+ if (scales != null) {
+ scales.get(endFrame, tempS2);
+ }
+ tempQ.nlerp(tempQ2, blend);
+ tempV.interpolate(tempV2, blend);
+ tempS.interpolate(tempS2, blend);
+ }
+
+ if (weight != 1f) {
+ target.blendAnimTransforms(tempV, tempQ, scales != null ? tempS : null, weight);
+ } else {
+ target.setAnimTransforms(tempV, tempQ, scales != null ? tempS : null);
+ }
+ }
+
+ /**
+ * @return the length of the track
+ */
+ public float getLength() {
+ return times == null ? 0 : times[times.length - 1] - times[0];
+ }
+
+ /**
+ * This method creates a clone of the current object.
+ * @return a clone of the current object
+ */
+ @Override
+ public BoneTrack clone() {
+ int tablesLength = times.length;
+
+ float[] times = this.times.clone();
+ Vector3f[] sourceTranslations = this.getTranslations();
+ Quaternion[] sourceRotations = this.getRotations();
+ Vector3f[] sourceScales = this.getScales();
+
+ Vector3f[] translations = new Vector3f[tablesLength];
+ Quaternion[] rotations = new Quaternion[tablesLength];
+ Vector3f[] scales = new Vector3f[tablesLength];
+ for (int i = 0; i < tablesLength; ++i) {
+ translations[i] = sourceTranslations[i].clone();
+ rotations[i] = sourceRotations[i].clone();
+ scales[i] = sourceScales != null ? sourceScales[i].clone() : new Vector3f(1.0f, 1.0f, 1.0f);
+ }
+
+ // Need to use the constructor here because of the final fields used in this class
+ return new BoneTrack(targetBoneIndex, times, translations, rotations, scales);
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(targetBoneIndex, "boneIndex", 0);
+ oc.write(translations, "translations", null);
+ oc.write(rotations, "rotations", null);
+ oc.write(times, "times", null);
+ oc.write(scales, "scales", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ InputCapsule ic = im.getCapsule(this);
+ targetBoneIndex = ic.readInt("boneIndex", 0);
+
+ translations = (CompactVector3Array) ic.readSavable("translations", null);
+ rotations = (CompactQuaternionArray) ic.readSavable("rotations", null);
+ times = ic.readFloatArray("times", null);
+ scales = (CompactVector3Array) ic.readSavable("scales", null);
+
+ //Backward compatibility for old j3o files generated before revision 6807
+ if (im.getFormatVersion() == 0){
+ if (translations == null) {
+ Savable[] sav = ic.readSavableArray("translations", null);
+ if (sav != null) {
+ translations = new CompactVector3Array();
+ Vector3f[] transCopy = new Vector3f[sav.length];
+ System.arraycopy(sav, 0, transCopy, 0, sav.length);
+ translations.add(transCopy);
+ translations.freeze();
+ }
+ }
+ if (rotations == null) {
+ Savable[] sav = ic.readSavableArray("rotations", null);
+ if (sav != null) {
+ rotations = new CompactQuaternionArray();
+ Quaternion[] rotCopy = new Quaternion[sav.length];
+ System.arraycopy(sav, 0, rotCopy, 0, sav.length);
+ rotations.add(rotCopy);
+ rotations.freeze();
+ }
+ }
+ }
+ }
+
+ public void setTime(float time, float weight, AnimControl control, AnimChannel channel) {
+ throw new UnsupportedOperationException("Not supported yet.");
+ }
+}