diff options
Diffstat (limited to 'engine/src/core/com/jme3/animation/LoopMode.java')
-rw-r--r-- | engine/src/core/com/jme3/animation/LoopMode.java | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/animation/LoopMode.java b/engine/src/core/com/jme3/animation/LoopMode.java new file mode 100644 index 0000000..b74461e --- /dev/null +++ b/engine/src/core/com/jme3/animation/LoopMode.java @@ -0,0 +1,60 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.animation; + +/** + * <code>LoopMode</code> determines how animations repeat, or if they + * do not repeat. + */ +public enum LoopMode { + /** + * The animation will play repeatedly, when it reaches the end + * the animation will play again from the beginning, and so on. + */ + Loop, + + /** + * The animation will not loop. It will play until the last frame, and then + * freeze at that frame. It is possible to decide to play a new animation + * when that happens by using a AnimEventListener. + */ + DontLoop, + + /** + * The animation will cycle back and forth. When reaching the end, the + * animation will play backwards from the last frame until it reaches + * the first frame. + */ + Cycle, + +} |