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-rw-r--r--engine/src/core/com/jme3/animation/Pose.java126
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diff --git a/engine/src/core/com/jme3/animation/Pose.java b/engine/src/core/com/jme3/animation/Pose.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.animation;
+
+import com.jme3.export.*;
+import com.jme3.math.Vector3f;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.FloatBuffer;
+
+/**
+ * A pose is a list of offsets that say where a mesh vertices should be for this pose.
+ */
+public final class Pose implements Savable, Cloneable {
+
+ private String name;
+ private int targetMeshIndex;
+
+ private Vector3f[] offsets;
+ private int[] indices;
+
+ private transient final Vector3f tempVec = new Vector3f();
+ private transient final Vector3f tempVec2 = new Vector3f();
+
+ public Pose(String name, int targetMeshIndex, Vector3f[] offsets, int[] indices){
+ this.name = name;
+ this.targetMeshIndex = targetMeshIndex;
+ this.offsets = offsets;
+ this.indices = indices;
+ }
+
+ public int getTargetMeshIndex(){
+ return targetMeshIndex;
+ }
+
+
+ /**
+ * Applies the offsets of this pose to the vertex buffer given by the blend factor.
+ *
+ * @param blend Blend factor, 0 = no change to vertex buffer, 1 = apply full offsets
+ * @param vertbuf Vertex buffer to apply this pose to
+ */
+ public void apply(float blend, FloatBuffer vertbuf){
+ for (int i = 0; i < indices.length; i++){
+ Vector3f offset = offsets[i];
+ int vertIndex = indices[i];
+
+ tempVec.set(offset).multLocal(blend);
+
+ // acquire vertex
+ BufferUtils.populateFromBuffer(tempVec2, vertbuf, vertIndex);
+
+ // add offset multiplied by factor
+ tempVec2.addLocal(tempVec);
+
+ // write modified vertex
+ BufferUtils.setInBuffer(tempVec2, vertbuf, vertIndex);
+ }
+ }
+
+ /**
+ * This method creates a clone of the current object.
+ * @return a clone of the current object
+ */
+ public Pose clone() {
+ try {
+ Pose result = (Pose) super.clone();
+ result.indices = this.indices.clone();
+ if(this.offsets!=null) {
+ result.offsets = new Vector3f[this.offsets.length];
+ for(int i=0;i<this.offsets.length;++i) {
+ result.offsets[i] = this.offsets[i].clone();
+ }
+ }
+ return result;
+ } catch (CloneNotSupportedException e) {
+ throw new AssertionError();
+ }
+ }
+
+ public void write(JmeExporter e) throws IOException {
+ OutputCapsule out = e.getCapsule(this);
+ out.write(name, "name", "");
+ out.write(targetMeshIndex, "meshIndex", -1);
+ out.write(offsets, "offsets", null);
+ out.write(indices, "indices", null);
+ }
+
+ public void read(JmeImporter i) throws IOException {
+ InputCapsule in = i.getCapsule(this);
+ name = in.readString("name", "");
+ targetMeshIndex = in.readInt("meshIndex", -1);
+ offsets = (Vector3f[]) in.readSavableArray("offsets", null);
+ indices = in.readIntArray("indices", null);
+ }
+}