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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.app.state;
+
+import com.jme3.app.Application;
+import com.jme3.renderer.RenderManager;
+
+/**
+ * AppState represents a continously executing code inside the main loop.
+ * An <code>AppState</code> can track when it is attached to the
+ * {@link AppStateManager} or when it is detached. <br/><code>AppState</code>s
+ * are initialized in the render thread, upon a call to {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) }
+ * and are de-initialized upon a call to {@link AppState#cleanup()}.
+ * Implementations should return the correct value with a call to
+ * {@link AppState#isInitialized() } as specified above.<br/>
+ *
+ *
+ * @author Kirill Vainer
+ */
+public interface AppState {
+
+ /**
+ * Called to initialize the AppState.
+ *
+ * @param stateManager The state manager
+ * @param app
+ */
+ public void initialize(AppStateManager stateManager, Application app);
+
+ /**
+ * @return True if <code>initialize()</code> was called on the state,
+ * false otherwise.
+ */
+ public boolean isInitialized();
+
+ /**
+ * Enable or disable the functionality of the <code>AppState</code>.
+ * The effect of this call depends on implementation. An
+ * <code>AppState</code> starts as being enabled by default.
+ *
+ * @param active activate the AppState or not.
+ */
+ public void setEnabled(boolean active);
+
+ /**
+ * @return True if the <code>AppState</code> is enabled, false otherwise.
+ *
+ * @see AppState#setEnabled(boolean)
+ */
+ public boolean isEnabled();
+ /**
+ * Called when the state was attached.
+ *
+ * @param stateManager State manager to which the state was attached to.
+ */
+ public void stateAttached(AppStateManager stateManager);
+
+ /**
+ * Called when the state was detached.
+ *
+ * @param stateManager The state manager from which the state was detached from.
+ */
+ public void stateDetached(AppStateManager stateManager);
+
+ /**
+ * Called to update the state.
+ *
+ * @param tpf Time per frame.
+ */
+ public void update(float tpf);
+
+ /**
+ * Render the state.
+ *
+ * @param rm RenderManager
+ */
+ public void render(RenderManager rm);
+
+ /**
+ * Called after all rendering commands are flushed.
+ */
+ public void postRender();
+
+ /**
+ * Cleanup the game state.
+ */
+ public void cleanup();
+
+}