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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.audio;
+
+/**
+ * Interface to be implemented by audio renderers.
+ *
+ * @author Kirill Vainer
+ */
+public interface AudioRenderer {
+
+ /**
+ * @param listener The listener camera, all 3D sounds will be
+ * oriented around the listener.
+ */
+ public void setListener(Listener listener);
+
+ /**
+ * Sets the environment, used for reverb effects.
+ *
+ * @see AudioNode#setReverbEnabled(boolean)
+ * @param env The environment to set.
+ */
+ public void setEnvironment(Environment env);
+
+ public void playSourceInstance(AudioNode src);
+ public void playSource(AudioNode src);
+ public void pauseSource(AudioNode src);
+ public void stopSource(AudioNode src);
+
+ public void updateSourceParam(AudioNode src, AudioParam param);
+ public void updateListenerParam(Listener listener, ListenerParam param);
+
+ public void deleteFilter(Filter filter);
+ public void deleteAudioData(AudioData ad);
+
+ /**
+ * Initializes the renderer. Should be the first method called
+ * before using the system.
+ */
+ public void initialize();
+
+ /**
+ * Update the audio system. Must be called periodically.
+ * @param tpf Time per frame.
+ */
+ public void update(float tpf);
+
+ /**
+ * Cleanup/destroy the audio system. Call this when app closes.
+ */
+ public void cleanup();
+}