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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.cinematic.events;
+
+import com.jme3.animation.LoopMode;
+import com.jme3.app.Application;
+import com.jme3.cinematic.Cinematic;
+import com.jme3.cinematic.PlayState;
+import com.jme3.export.Savable;
+
+/**
+ *
+ * @author Nehon
+ */
+public interface CinematicEvent extends Savable {
+
+ /**
+ * Starts the animation
+ */
+ public void play();
+
+ /**
+ * Stops the animation
+ */
+ public void stop();
+
+ /**
+ * Pauses the animation
+ */
+ public void pause();
+
+ /**
+ * Returns the actual duration of the animation
+ * @return the duration
+ */
+ public float getDuration();
+
+ /**
+ * Sets the speed of the animation (1 is normal speed, 2 is twice faster)
+ * @param speed
+ */
+ public void setSpeed(float speed);
+
+ /**
+ * returns the speed of the animation
+ * @return the speed
+ */
+ public float getSpeed();
+
+ /**
+ * returns the PlayState of the animation
+ * @return the plat state
+ */
+ public PlayState getPlayState();
+
+ /**
+ * @param loop Set the loop mode for the channel. The loop mode
+ * determines what will happen to the animation once it finishes
+ * playing.
+ *
+ * For more information, see the LoopMode enum class.
+ * @see LoopMode
+ */
+ public void setLoopMode(LoopMode loop);
+
+ /**
+ * @return The loop mode currently set for the animation. The loop mode
+ * determines what will happen to the animation once it finishes
+ * playing.
+ *
+ * For more information, see the LoopMode enum class.
+ * @see LoopMode
+ */
+ public LoopMode getLoopMode();
+
+ /**
+ * returns the initial duration of the animation at speed = 1 in seconds.
+ * @return the initial duration
+ */
+ public float getInitialDuration();
+
+ /**
+ * Sets the duration of the antionamtion at speed = 1 in seconds
+ * @param initialDuration
+ */
+ public void setInitialDuration(float initialDuration);
+
+ /**
+ * called internally in the update method, place here anything you want to run in the update loop
+ * @param tpf time per frame
+ */
+ public void internalUpdate(float tpf);
+
+ /**
+ * initialize this event
+ * @param app the application
+ * @param cinematic the cinematic
+ */
+ public void initEvent(Application app, Cinematic cinematic);
+
+ /**
+ * When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
+ * @param time the time to fast forward to
+ */
+ public void setTime(float time);
+
+ /**
+ * returns the current time of the cinematic event
+ * @return the time
+ */
+ public float getTime();
+
+
+}