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Diffstat (limited to 'engine/src/core/com/jme3/collision/CollisionResult.java')
-rw-r--r-- | engine/src/core/com/jme3/collision/CollisionResult.java | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/collision/CollisionResult.java b/engine/src/core/com/jme3/collision/CollisionResult.java new file mode 100644 index 0000000..aef3936 --- /dev/null +++ b/engine/src/core/com/jme3/collision/CollisionResult.java @@ -0,0 +1,138 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.collision; + +import com.jme3.math.Triangle; +import com.jme3.math.Vector3f; +import com.jme3.scene.Geometry; +import com.jme3.scene.Mesh; + +/** + * A <code>CollisionResult</code> represents a single collision instance + * between two {@link Collidable}. A collision check can result in many + * collision instances (places where collision has occured). + * + * @author Kirill Vainer + */ +public class CollisionResult implements Comparable<CollisionResult> { + + private Geometry geometry; + private Vector3f contactPoint; + private Vector3f contactNormal; + private float distance; + private int triangleIndex; + + public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) { + this.geometry = geometry; + this.contactPoint = contactPoint; + this.distance = distance; + this.triangleIndex = triangleIndex; + } + + public CollisionResult(Vector3f contactPoint, float distance) { + this.contactPoint = contactPoint; + this.distance = distance; + } + + public CollisionResult(){ + } + + public void setGeometry(Geometry geom){ + this.geometry = geom; + } + + public void setContactNormal(Vector3f norm){ + this.contactNormal = norm; + } + + public void setContactPoint(Vector3f point){ + this.contactPoint = point; + } + + public void setDistance(float dist){ + this.distance = dist; + } + + public void setTriangleIndex(int index){ + this.triangleIndex = index; + } + + public Triangle getTriangle(Triangle store){ + if (store == null) + store = new Triangle(); + + Mesh m = geometry.getMesh(); + m.getTriangle(triangleIndex, store); + store.calculateCenter(); + store.calculateNormal(); + return store; + } + + public int compareTo(CollisionResult other) { + if (distance < other.distance) + return -1; + else if (distance > other.distance) + return 1; + else + return 0; + } + + @Override + public boolean equals(Object obj) { + if(obj instanceof CollisionResult){ + return ((CollisionResult)obj).compareTo(this) == 0; + } + return super.equals(obj); + } + + public Vector3f getContactPoint() { + return contactPoint; + } + + public Vector3f getContactNormal() { + return contactNormal; + } + + public float getDistance() { + return distance; + } + + public Geometry getGeometry() { + return geometry; + } + + public int getTriangleIndex() { + return triangleIndex; + } + +} |