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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.collision;
+
+import com.jme3.math.Triangle;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+
+/**
+ * A <code>CollisionResult</code> represents a single collision instance
+ * between two {@link Collidable}. A collision check can result in many
+ * collision instances (places where collision has occured).
+ *
+ * @author Kirill Vainer
+ */
+public class CollisionResult implements Comparable<CollisionResult> {
+
+ private Geometry geometry;
+ private Vector3f contactPoint;
+ private Vector3f contactNormal;
+ private float distance;
+ private int triangleIndex;
+
+ public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) {
+ this.geometry = geometry;
+ this.contactPoint = contactPoint;
+ this.distance = distance;
+ this.triangleIndex = triangleIndex;
+ }
+
+ public CollisionResult(Vector3f contactPoint, float distance) {
+ this.contactPoint = contactPoint;
+ this.distance = distance;
+ }
+
+ public CollisionResult(){
+ }
+
+ public void setGeometry(Geometry geom){
+ this.geometry = geom;
+ }
+
+ public void setContactNormal(Vector3f norm){
+ this.contactNormal = norm;
+ }
+
+ public void setContactPoint(Vector3f point){
+ this.contactPoint = point;
+ }
+
+ public void setDistance(float dist){
+ this.distance = dist;
+ }
+
+ public void setTriangleIndex(int index){
+ this.triangleIndex = index;
+ }
+
+ public Triangle getTriangle(Triangle store){
+ if (store == null)
+ store = new Triangle();
+
+ Mesh m = geometry.getMesh();
+ m.getTriangle(triangleIndex, store);
+ store.calculateCenter();
+ store.calculateNormal();
+ return store;
+ }
+
+ public int compareTo(CollisionResult other) {
+ if (distance < other.distance)
+ return -1;
+ else if (distance > other.distance)
+ return 1;
+ else
+ return 0;
+ }
+
+ @Override
+ public boolean equals(Object obj) {
+ if(obj instanceof CollisionResult){
+ return ((CollisionResult)obj).compareTo(this) == 0;
+ }
+ return super.equals(obj);
+ }
+
+ public Vector3f getContactPoint() {
+ return contactPoint;
+ }
+
+ public Vector3f getContactNormal() {
+ return contactNormal;
+ }
+
+ public float getDistance() {
+ return distance;
+ }
+
+ public Geometry getGeometry() {
+ return geometry;
+ }
+
+ public int getTriangleIndex() {
+ return triangleIndex;
+ }
+
+}