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diff --git a/engine/src/core/com/jme3/effect/ParticlePointMesh.java b/engine/src/core/com/jme3/effect/ParticlePointMesh.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.effect;
+
+import com.jme3.math.Matrix3f;
+import com.jme3.renderer.Camera;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+
+public class ParticlePointMesh extends ParticleMesh {
+
+ private ParticleEmitter emitter;
+
+ private int imagesX = 1;
+ private int imagesY = 1;
+
+ @Override
+ public void setImagesXY(int imagesX, int imagesY) {
+ this.imagesX = imagesX;
+ this.imagesY = imagesY;
+ }
+
+ @Override
+ public void initParticleData(ParticleEmitter emitter, int numParticles) {
+ setMode(Mode.Points);
+
+ this.emitter = emitter;
+
+ // set positions
+ FloatBuffer pb = BufferUtils.createVector3Buffer(numParticles);
+ VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position);
+ pvb.setupData(Usage.Stream, 3, Format.Float, pb);
+
+ //if the buffer is already set only update the data
+ VertexBuffer buf = getBuffer(VertexBuffer.Type.Position);
+ if (buf != null) {
+ buf.updateData(pb);
+ } else {
+ setBuffer(pvb);
+ }
+
+ // set colors
+ ByteBuffer cb = BufferUtils.createByteBuffer(numParticles * 4);
+ VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color);
+ cvb.setupData(Usage.Stream, 4, Format.UnsignedByte, cb);
+ cvb.setNormalized(true);
+
+ buf = getBuffer(VertexBuffer.Type.Color);
+ if (buf != null) {
+ buf.updateData(cb);
+ } else {
+ setBuffer(cvb);
+ }
+
+ // set sizes
+ FloatBuffer sb = BufferUtils.createFloatBuffer(numParticles);
+ VertexBuffer svb = new VertexBuffer(VertexBuffer.Type.Size);
+ svb.setupData(Usage.Stream, 1, Format.Float, sb);
+
+ buf = getBuffer(VertexBuffer.Type.Size);
+ if (buf != null) {
+ buf.updateData(sb);
+ } else {
+ setBuffer(svb);
+ }
+
+ // set UV-scale
+ FloatBuffer tb = BufferUtils.createFloatBuffer(numParticles*4);
+ VertexBuffer tvb = new VertexBuffer(VertexBuffer.Type.TexCoord);
+ tvb.setupData(Usage.Stream, 4, Format.Float, tb);
+
+ buf = getBuffer(VertexBuffer.Type.TexCoord);
+ if (buf != null) {
+ buf.updateData(tb);
+ } else {
+ setBuffer(tvb);
+ }
+ }
+
+ @Override
+ public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) {
+ VertexBuffer pvb = getBuffer(VertexBuffer.Type.Position);
+ FloatBuffer positions = (FloatBuffer) pvb.getData();
+
+ VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
+ ByteBuffer colors = (ByteBuffer) cvb.getData();
+
+ VertexBuffer svb = getBuffer(VertexBuffer.Type.Size);
+ FloatBuffer sizes = (FloatBuffer) svb.getData();
+
+ VertexBuffer tvb = getBuffer(VertexBuffer.Type.TexCoord);
+ FloatBuffer texcoords = (FloatBuffer) tvb.getData();
+
+ float sizeScale = emitter.getWorldScale().x;
+
+ // update data in vertex buffers
+ positions.rewind();
+ colors.rewind();
+ sizes.rewind();
+ texcoords.rewind();
+ for (int i = 0; i < particles.length; i++){
+ Particle p = particles[i];
+
+ positions.put(p.position.x)
+ .put(p.position.y)
+ .put(p.position.z);
+
+ sizes.put(p.size * sizeScale);
+ colors.putInt(p.color.asIntABGR());
+
+ int imgX = p.imageIndex % imagesX;
+ int imgY = (p.imageIndex - imgX) / imagesY;
+
+ float startX = ((float) imgX) / imagesX;
+ float startY = ((float) imgY) / imagesY;
+ float endX = startX + (1f / imagesX);
+ float endY = startY + (1f / imagesY);
+
+ texcoords.put(startX).put(startY).put(endX).put(endY);
+ }
+ positions.flip();
+ colors.flip();
+ sizes.flip();
+ texcoords.flip();
+
+ // force renderer to re-send data to GPU
+ pvb.updateData(positions);
+ cvb.updateData(colors);
+ svb.updateData(sizes);
+ tvb.updateData(texcoords);
+ }
+}