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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.input.event;
+
+/**
+ * <code>TouchEvent</code> represents a single event from multi-touch input devices
+ * @author larynx
+ */
+public class TouchEvent extends InputEvent {
+
+ public enum Type {
+
+ /**
+ * Touch down event, fields: posX, posY, pressure
+ */
+ DOWN,
+ /**
+ * Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure
+ */
+ MOVE,
+ /**
+ * Touch up event, fields: posX, posY, pressure
+ */
+ UP,
+ /**
+ * Virtual keyboard or hardware key event down, fields: keyCode, characters
+ */
+ KEY_DOWN,
+ /**
+ * Virtual keyboard or hardware key event up, fields: keyCode, characters
+ */
+ KEY_UP,
+ // Single finger gestures
+ FLING,
+ TAP,
+ DOUBLETAP,
+ LONGPRESSED,
+ // Two finger scale events
+ /**
+ * Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
+ */
+ SCALE_START,
+ /**
+ * Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
+ */
+ SCALE_MOVE,
+ /**
+ * Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
+ */
+ SCALE_END,
+ /**
+ * Scroll event
+ */
+ SCROLL,
+ /**
+ * The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element.
+ */
+ SHOWPRESS,
+ // Others
+ OUTSIDE,
+ IDLE
+ }
+ private Type type = Type.IDLE;
+ private int pointerId;
+ private float posX;
+ private float posY;
+ private float deltaX;
+ private float deltaY;
+ private float pressure;
+
+ // Used only with KEY* events
+ private int keyCode;
+ private String characters;
+ // Used only with SCALE* events
+ private float scaleFactor;
+ private float scaleSpan;
+
+ public TouchEvent() {
+ set(Type.IDLE, 0f, 0f, 0f, 0f);
+ }
+
+ public TouchEvent(Type type, float x, float y, float deltax, float deltay) {
+ set(type, x, y, deltax, deltay);
+ }
+
+ public void set(Type type) {
+ set(type, 0f, 0f, 0f, 0f);
+ }
+
+ public void set(Type type, float x, float y, float deltax, float deltay) {
+ this.type = type;
+ this.posX = x;
+ this.posY = y;
+ this.deltaX = deltax;
+ this.deltaY = deltay;
+ pointerId = 0;
+ pressure = 0;
+ keyCode = 0;
+ scaleFactor = 0;
+ scaleSpan = 0;
+ characters = "";
+ consumed = false;
+ }
+
+ /**
+ * Returns the type of touch event.
+ *
+ * @return the type of touch event.
+ */
+ public Type getType() {
+ return type;
+ }
+
+ public float getX() {
+ return posX;
+ }
+
+ public float getY() {
+ return posY;
+ }
+
+ public float getDeltaX() {
+ return deltaX;
+ }
+
+ public float getDeltaY() {
+ return deltaY;
+ }
+
+ public float getPressure()
+ {
+ return pressure;
+ }
+
+ public void setPressure(float pressure)
+ {
+ this.pressure = pressure;
+ }
+
+ public int getPointerId()
+ {
+ return pointerId;
+ }
+
+ public void setPointerId(int pointerId) {
+ this.pointerId = pointerId;
+ }
+
+ public int getKeyCode() {
+ return keyCode;
+ }
+
+ public void setKeyCode(int keyCode) {
+ this.keyCode = keyCode;
+ }
+
+ public String getCharacters() {
+ return characters;
+ }
+
+ public void setCharacters(String characters) {
+ this.characters = characters;
+ }
+
+ public float getScaleFactor() {
+ return scaleFactor;
+ }
+
+ public void setScaleFactor(float scaleFactor) {
+ this.scaleFactor = scaleFactor;
+ }
+
+ public float getScaleSpan() {
+ return scaleSpan;
+ }
+
+ public void setScaleSpan(float scaleSpan) {
+ this.scaleSpan = scaleSpan;
+ }
+}