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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.math;
+
+import com.jme3.export.*;
+import java.io.IOException;
+
+/**
+ * <code>ColorRGBA</code> defines a color made from a collection of red, green
+ * and blue values. An alpha value determines is transparency. All values must
+ * be between 0 and 1. If any value is set higher or lower than these
+ * constraints they are clamped to the min or max. That is, if a value smaller
+ * than zero is set the value clamps to zero. If a value higher than 1 is
+ * passed, that value is clamped to 1. However, because the attributes r, g, b,
+ * a are public for efficiency reasons, they can be directly modified with
+ * invalid values. The client should take care when directly addressing the
+ * values. A call to clamp will assure that the values are within the
+ * constraints.
+ *
+ * @author Mark Powell
+ * @version $Id: ColorRGBA.java,v 1.29 2007/09/09 18:25:14 irrisor Exp $
+ */
+public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable {
+
+ static final long serialVersionUID = 1;
+ /**
+ * the color black (0,0,0).
+ */
+ public static final ColorRGBA Black = new ColorRGBA(0f, 0f, 0f, 1f);
+ /**
+ * the color white (1,1,1).
+ */
+ public static final ColorRGBA White = new ColorRGBA(1f, 1f, 1f, 1f);
+ /**
+ * the color gray (.2,.2,.2).
+ */
+ public static final ColorRGBA DarkGray = new ColorRGBA(0.2f, 0.2f, 0.2f, 1.0f);
+ /**
+ * the color gray (.5,.5,.5).
+ */
+ public static final ColorRGBA Gray = new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f);
+ /**
+ * the color gray (.8,.8,.8).
+ */
+ public static final ColorRGBA LightGray = new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f);
+ /**
+ * the color red (1,0,0).
+ */
+ public static final ColorRGBA Red = new ColorRGBA(1f, 0f, 0f, 1f);
+ /**
+ * the color green (0,1,0).
+ */
+ public static final ColorRGBA Green = new ColorRGBA(0f, 1f, 0f, 1f);
+ /**
+ * the color blue (0,0,1).
+ */
+ public static final ColorRGBA Blue = new ColorRGBA(0f, 0f, 1f, 1f);
+ /**
+ * the color yellow (1,1,0).
+ */
+ public static final ColorRGBA Yellow = new ColorRGBA(1f, 1f, 0f, 1f);
+ /**
+ * the color magenta (1,0,1).
+ */
+ public static final ColorRGBA Magenta = new ColorRGBA(1f, 0f, 1f, 1f);
+ /**
+ * the color cyan (0,1,1).
+ */
+ public static final ColorRGBA Cyan = new ColorRGBA(0f, 1f, 1f, 1f);
+ /**
+ * the color orange (251/255, 130/255,0).
+ */
+ public static final ColorRGBA Orange = new ColorRGBA(251f / 255f, 130f / 255f, 0f, 1f);
+ /**
+ * the color brown (65/255, 40/255, 25/255).
+ */
+ public static final ColorRGBA Brown = new ColorRGBA(65f / 255f, 40f / 255f, 25f / 255f, 1f);
+ /**
+ * the color pink (1, 0.68, 0.68).
+ */
+ public static final ColorRGBA Pink = new ColorRGBA(1f, 0.68f, 0.68f, 1f);
+ /**
+ * the black color with no alpha (0, 0, 0, 0);
+ */
+ public static final ColorRGBA BlackNoAlpha = new ColorRGBA(0f, 0f, 0f, 0f);
+ /**
+ * The red component of the color.
+ */
+ public float r;
+ /**
+ * The green component of the color.
+ */
+ public float g;
+ /**
+ * the blue component of the color.
+ */
+ public float b;
+ /**
+ * the alpha component of the color. 0 is transparent and 1 is opaque
+ */
+ public float a;
+
+ /**
+ * Constructor instantiates a new <code>ColorRGBA</code> object. This
+ * color is the default "white" with all values 1.
+ *
+ */
+ public ColorRGBA() {
+ r = g = b = a = 1.0f;
+ }
+
+ /**
+ * Constructor instantiates a new <code>ColorRGBA</code> object. The
+ * values are defined as passed parameters. These values are then clamped
+ * to insure that they are between 0 and 1.
+ * @param r the red component of this color.
+ * @param g the green component of this color.
+ * @param b the blue component of this color.
+ * @param a the alpha component of this color.
+ */
+ public ColorRGBA(float r, float g, float b, float a) {
+ this.r = r;
+ this.g = g;
+ this.b = b;
+ this.a = a;
+ }
+
+ /**
+ * Copy constructor creates a new <code>ColorRGBA</code> object, based on
+ * a provided color.
+ * @param rgba the <code>ColorRGBA</code> object to copy.
+ */
+ public ColorRGBA(ColorRGBA rgba) {
+ this.a = rgba.a;
+ this.r = rgba.r;
+ this.g = rgba.g;
+ this.b = rgba.b;
+ }
+
+ /**
+ *
+ * <code>set</code> sets the RGBA values of this color. The values are then
+ * clamped to insure that they are between 0 and 1.
+ *
+ * @param r the red component of this color.
+ * @param g the green component of this color.
+ * @param b the blue component of this color.
+ * @param a the alpha component of this color.
+ * @return this
+ */
+ public ColorRGBA set(float r, float g, float b, float a) {
+ this.r = r;
+ this.g = g;
+ this.b = b;
+ this.a = a;
+ return this;
+ }
+
+ /**
+ * <code>set</code> sets the values of this color to those set by a parameter
+ * color.
+ *
+ * @param rgba ColorRGBA the color to set this color to.
+ * @return this
+ */
+ public ColorRGBA set(ColorRGBA rgba) {
+ if (rgba == null) {
+ r = 0;
+ g = 0;
+ b = 0;
+ a = 0;
+ } else {
+ r = rgba.r;
+ g = rgba.g;
+ b = rgba.b;
+ a = rgba.a;
+ }
+ return this;
+ }
+
+ /**
+ * <code>clamp</code> insures that all values are between 0 and 1. If any
+ * are less than 0 they are set to zero. If any are more than 1 they are
+ * set to one.
+ *
+ */
+ public void clamp() {
+ if (r < 0) {
+ r = 0;
+ } else if (r > 1) {
+ r = 1;
+ }
+
+ if (g < 0) {
+ g = 0;
+ } else if (g > 1) {
+ g = 1;
+ }
+
+ if (b < 0) {
+ b = 0;
+ } else if (b > 1) {
+ b = 1;
+ }
+
+ if (a < 0) {
+ a = 0;
+ } else if (a > 1) {
+ a = 1;
+ }
+ }
+
+ /**
+ *
+ * <code>getColorArray</code> retrieves the color values of this object as
+ * a four element float array.
+ * @return the float array that contains the color elements.
+ */
+ public float[] getColorArray() {
+ return new float[]{r, g, b, a};
+ }
+
+ /**
+ * Stores the current r/g/b/a values into the tempf array. The tempf array must have a
+ * length of 4 or greater, or an array index out of bounds exception will be thrown.
+ * @param store The array of floats to store the values into.
+ * @return The float[] after storage.
+ */
+ public float[] getColorArray(float[] store) {
+ store[0] = r;
+ store[1] = g;
+ store[2] = b;
+ store[3] = a;
+ return store;
+ }
+
+ public float getAlpha() {
+ return a;
+ }
+
+ public float getRed() {
+ return r;
+ }
+
+ public float getBlue() {
+ return b;
+ }
+
+ public float getGreen() {
+ return g;
+ }
+
+ /**
+ * Sets this color to the interpolation by changeAmnt from this to the finalColor
+ * this=(1-changeAmnt)*this + changeAmnt * finalColor
+ * @param finalColor The final color to interpolate towards
+ * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
+ * change from this towards finalColor
+ */
+ public void interpolate(ColorRGBA finalColor, float changeAmnt) {
+ this.r = (1 - changeAmnt) * this.r + changeAmnt * finalColor.r;
+ this.g = (1 - changeAmnt) * this.g + changeAmnt * finalColor.g;
+ this.b = (1 - changeAmnt) * this.b + changeAmnt * finalColor.b;
+ this.a = (1 - changeAmnt) * this.a + changeAmnt * finalColor.a;
+ }
+
+ /**
+ * Sets this color to the interpolation by changeAmnt from beginColor to finalColor
+ * this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
+ * @param beginColor The begining color (changeAmnt=0)
+ * @param finalColor The final color to interpolate towards (changeAmnt=1)
+ * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
+ * change from beginColor towards finalColor
+ */
+ public void interpolate(ColorRGBA beginColor, ColorRGBA finalColor, float changeAmnt) {
+ this.r = (1 - changeAmnt) * beginColor.r + changeAmnt * finalColor.r;
+ this.g = (1 - changeAmnt) * beginColor.g + changeAmnt * finalColor.g;
+ this.b = (1 - changeAmnt) * beginColor.b + changeAmnt * finalColor.b;
+ this.a = (1 - changeAmnt) * beginColor.a + changeAmnt * finalColor.a;
+ }
+
+ /**
+ *
+ * <code>randomColor</code> is a utility method that generates a random
+ * color.
+ *
+ * @return a random color.
+ */
+ public static ColorRGBA randomColor() {
+ ColorRGBA rVal = new ColorRGBA(0, 0, 0, 1);
+ rVal.r = FastMath.nextRandomFloat();
+ rVal.g = FastMath.nextRandomFloat();
+ rVal.b = FastMath.nextRandomFloat();
+ return rVal;
+ }
+
+ /**
+ * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
+ * returns the result as a new ColorRGBA. Used as a way of combining colors and lights.
+ * @param c The color to multiply.
+ * @return The new ColorRGBA. this*c
+ */
+ public ColorRGBA mult(ColorRGBA c) {
+ return new ColorRGBA(c.r * r, c.g * g, c.b * b, c.a * a);
+ }
+
+ /**
+ * Multiplies each r/g/b/a of this color by the given scalar and
+ * returns the result as a new ColorRGBA. Used as a way of making colors dimmer
+ * or brighter..
+ * @param scalar The scalar to multiply.
+ * @return The new ColorRGBA. this*scalar
+ */
+ public ColorRGBA mult(float scalar) {
+ return new ColorRGBA(scalar * r, scalar * g, scalar * b, scalar * a);
+ }
+
+ /**
+ * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
+ * returns the result as a new ColorRGBA. Used as a way of combining colors and lights.
+ * @param scalar scalar to multiply with
+ * @return The new ColorRGBA. this*c
+ */
+ public ColorRGBA multLocal(float scalar) {
+ this.r *= scalar;
+ this.g *= scalar;
+ this.b *= scalar;
+ this.a *= scalar;
+ return this;
+ }
+
+ /**
+ * Adds each r/g/b/a of this color by the r/g/b/a of the given color and
+ * returns the result as a new ColorRGBA.
+ * @param c The color to add.
+ * @return The new ColorRGBA. this+c
+ */
+ public ColorRGBA add(ColorRGBA c) {
+ return new ColorRGBA(c.r + r, c.g + g, c.b + b, c.a + a);
+ }
+
+ /**
+ * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and
+ * returns the result as a new ColorRGBA. Used as a way of combining colors and lights.
+ * @param c The color to multiply.
+ * @return The new ColorRGBA. this*c
+ */
+ public ColorRGBA addLocal(ColorRGBA c) {
+ set(c.r + r, c.g + g, c.b + b, c.a + a);
+ return this;
+ }
+
+ /**
+ * <code>toString</code> returns the string representation of this color.
+ * The format of the string is:<br>
+ * <Class Name>: [R=RR.RRRR, G=GG.GGGG, B=BB.BBBB, A=AA.AAAA]
+ * @return the string representation of this color.
+ */
+ public String toString() {
+ return "Color[" + r + ", " + g + ", " + b + ", " + a + "]";
+ }
+
+ @Override
+ public ColorRGBA clone() {
+ try {
+ return (ColorRGBA) super.clone();
+ } catch (CloneNotSupportedException e) {
+ throw new AssertionError(); // can not happen
+ }
+ }
+
+ /**
+ * Saves this ColorRGBA into the given float[] object.
+ *
+ * @param floats
+ * The float[] to take this ColorRGBA. If null, a new float[4] is
+ * created.
+ * @return The array, with R, G, B, A float values in that order
+ */
+ public float[] toArray(float[] floats) {
+ if (floats == null) {
+ floats = new float[4];
+ }
+ floats[0] = r;
+ floats[1] = g;
+ floats[2] = b;
+ floats[3] = a;
+ return floats;
+ }
+
+ /**
+ * <code>equals</code> returns true if this color is logically equivalent
+ * to a given color. That is, if the values of the two colors are the same.
+ * False is returned otherwise.
+ * @param o the object to compare againts.
+ * @return true if the colors are equal, false otherwise.
+ */
+ public boolean equals(Object o) {
+ if (!(o instanceof ColorRGBA)) {
+ return false;
+ }
+
+ if (this == o) {
+ return true;
+ }
+
+ ColorRGBA comp = (ColorRGBA) o;
+ if (Float.compare(r, comp.r) != 0) {
+ return false;
+ }
+ if (Float.compare(g, comp.g) != 0) {
+ return false;
+ }
+ if (Float.compare(b, comp.b) != 0) {
+ return false;
+ }
+ if (Float.compare(a, comp.a) != 0) {
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * <code>hashCode</code> returns a unique code for this color object based
+ * on it's values. If two colors are logically equivalent, they will return
+ * the same hash code value.
+ * @return the hash code value of this color.
+ */
+ public int hashCode() {
+ int hash = 37;
+ hash += 37 * hash + Float.floatToIntBits(r);
+ hash += 37 * hash + Float.floatToIntBits(g);
+ hash += 37 * hash + Float.floatToIntBits(b);
+ hash += 37 * hash + Float.floatToIntBits(a);
+ return hash;
+ }
+
+ public void write(JmeExporter e) throws IOException {
+ OutputCapsule capsule = e.getCapsule(this);
+ capsule.write(r, "r", 0);
+ capsule.write(g, "g", 0);
+ capsule.write(b, "b", 0);
+ capsule.write(a, "a", 0);
+ }
+
+ public void read(JmeImporter e) throws IOException {
+ InputCapsule capsule = e.getCapsule(this);
+ r = capsule.readFloat("r", 0);
+ g = capsule.readFloat("g", 0);
+ b = capsule.readFloat("b", 0);
+ a = capsule.readFloat("a", 0);
+ }
+
+ public byte[] asBytesRGBA() {
+ byte[] store = new byte[4];
+ store[0] = (byte) ((int) (r * 255) & 0xFF);
+ store[1] = (byte) ((int) (g * 255) & 0xFF);
+ store[2] = (byte) ((int) (b * 255) & 0xFF);
+ store[3] = (byte) ((int) (a * 255) & 0xFF);
+ return store;
+ }
+
+ public int asIntARGB() {
+ int argb = (((int) (a * 255) & 0xFF) << 24)
+ | (((int) (r * 255) & 0xFF) << 16)
+ | (((int) (g * 255) & 0xFF) << 8)
+ | (((int) (b * 255) & 0xFF));
+ return argb;
+ }
+
+ public int asIntRGBA() {
+ int rgba = (((int) (r * 255) & 0xFF) << 24)
+ | (((int) (g * 255) & 0xFF) << 16)
+ | (((int) (b * 255) & 0xFF) << 8)
+ | (((int) (a * 255) & 0xFF));
+ return rgba;
+ }
+
+ public int asIntABGR() {
+ int abgr = (((int) (a * 255) & 0xFF) << 24)
+ | (((int) (b * 255) & 0xFF) << 16)
+ | (((int) (g * 255) & 0xFF) << 8)
+ | (((int) (r * 255) & 0xFF));
+ return abgr;
+ }
+
+ public void fromIntARGB(int color) {
+ a = ((byte) (color >> 24) & 0xFF) / 255f;
+ r = ((byte) (color >> 16) & 0xFF) / 255f;
+ g = ((byte) (color >> 8) & 0xFF) / 255f;
+ b = ((byte) (color) & 0xFF) / 255f;
+ }
+
+ public void fromIntRGBA(int color) {
+ r = ((byte) (color >> 24) & 0xFF) / 255f;
+ g = ((byte) (color >> 16) & 0xFF) / 255f;
+ b = ((byte) (color >> 8) & 0xFF) / 255f;
+ a = ((byte) (color) & 0xFF) / 255f;
+ }
+
+ /**
+ * Transform the current ColorRGBA to a Vector3f using
+ * x = r, y = g, z = b. The Alpha value is not used.
+ *
+ * This method is useful to use for shaders assignment.
+ * @return A Vector3f containing the RGB value of current color definition.
+ */
+ public Vector3f toVector3f() {
+ return new Vector3f(r, g, b);
+ }
+
+ /**
+ * Transform the current ColorRGBA to a Vector4f using
+ * x = r, y = g, z = b, w = a.
+ *
+ * This method is useful to use for shaders assignment.
+ * @return A Vector4f containing the RGBA value of current color definition.
+ */
+ public Vector4f toVector4f() {
+ return new Vector4f(r, g, b, a);
+ }
+}