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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.post;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.material.Material;
+import com.jme3.math.Vector2f;
+import com.jme3.renderer.*;
+import com.jme3.renderer.queue.RenderQueue;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.MagFilter;
+import com.jme3.texture.Texture.MinFilter;
+import com.jme3.texture.Texture2D;
+import com.jme3.ui.Picture;
+import java.util.Collection;
+import java.util.logging.Logger;
+
+public class HDRRenderer implements SceneProcessor {
+
+ private static final int LUMMODE_NONE = 0x1,
+ LUMMODE_ENCODE_LUM = 0x2,
+ LUMMODE_DECODE_LUM = 0x3;
+
+ private Renderer renderer;
+ private RenderManager renderManager;
+ private ViewPort viewPort;
+ private static final Logger logger = Logger.getLogger(HDRRenderer.class.getName());
+
+ private Camera fbCam = new Camera(1, 1);
+
+ private FrameBuffer msFB;
+
+ private FrameBuffer mainSceneFB;
+ private Texture2D mainScene;
+ private FrameBuffer scene64FB;
+ private Texture2D scene64;
+ private FrameBuffer scene8FB;
+ private Texture2D scene8;
+ private FrameBuffer scene1FB[] = new FrameBuffer[2];
+ private Texture2D scene1[] = new Texture2D[2];
+
+ private Material hdr64;
+ private Material hdr8;
+ private Material hdr1;
+ private Material tone;
+
+ private Picture fsQuad;
+ private float time = 0;
+ private int curSrc = -1;
+ private int oppSrc = -1;
+ private float blendFactor = 0;
+
+ private int numSamples = 0;
+ private float exposure = 0.18f;
+ private float whiteLevel = 100f;
+ private float throttle = -1;
+ private int maxIterations = -1;
+ private Image.Format bufFormat = Format.RGB16F;
+
+ private MinFilter fbMinFilter = MinFilter.BilinearNoMipMaps;
+ private MagFilter fbMagFilter = MagFilter.Bilinear;
+ private AssetManager manager;
+
+ private boolean enabled = true;
+
+ public HDRRenderer(AssetManager manager, Renderer renderer){
+ this.manager = manager;
+ this.renderer = renderer;
+
+ Collection<Caps> caps = renderer.getCaps();
+ if (caps.contains(Caps.PackedFloatColorBuffer))
+ bufFormat = Format.RGB111110F;
+ else if (caps.contains(Caps.FloatColorBuffer))
+ bufFormat = Format.RGB16F;
+ else{
+ enabled = false;
+ return;
+ }
+ }
+
+ public boolean isEnabled() {
+ return enabled;
+ }
+
+ public void setSamples(int samples){
+ this.numSamples = samples;
+ }
+
+ public void setExposure(float exp){
+ this.exposure = exp;
+ }
+
+ public void setWhiteLevel(float whiteLevel){
+ this.whiteLevel = whiteLevel;
+ }
+
+ public void setMaxIterations(int maxIterations){
+ this.maxIterations = maxIterations;
+
+ // regenerate shaders if needed
+ if (hdr64 != null)
+ createLumShaders();
+ }
+
+ public void setThrottle(float throttle){
+ this.throttle = throttle;
+ }
+
+ public void setUseFastFilter(boolean fastFilter){
+ if (fastFilter){
+ fbMagFilter = MagFilter.Nearest;
+ fbMinFilter = MinFilter.NearestNoMipMaps;
+ }else{
+ fbMagFilter = MagFilter.Bilinear;
+ fbMinFilter = MinFilter.BilinearNoMipMaps;
+ }
+ }
+
+ public Picture createDisplayQuad(/*int mode, Texture tex*/){
+ if (scene64 == null)
+ return null;
+
+ Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
+// if (mode == LUMMODE_ENCODE_LUM)
+// mat.setBoolean("EncodeLum", true);
+// else if (mode == LUMMODE_DECODE_LUM)
+ mat.setBoolean("DecodeLum", true);
+ mat.setTexture("Texture", scene64);
+// mat.setTexture("Texture", tex);
+
+ Picture dispQuad = new Picture("Luminance Display");
+ dispQuad.setMaterial(mat);
+ return dispQuad;
+ }
+
+ private Material createLumShader(int srcW, int srcH, int bufW, int bufH, int mode,
+ int iters, Texture tex){
+ Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
+
+ Vector2f blockSize = new Vector2f(1f / bufW, 1f / bufH);
+ Vector2f pixelSize = new Vector2f(1f / srcW, 1f / srcH);
+ Vector2f blocks = new Vector2f();
+ float numPixels = Float.POSITIVE_INFINITY;
+ if (iters != -1){
+ do {
+ pixelSize.multLocal(2);
+ blocks.set(blockSize.x / pixelSize.x,
+ blockSize.y / pixelSize.y);
+ numPixels = blocks.x * blocks.y;
+ } while (numPixels > iters);
+ }else{
+ blocks.set(blockSize.x / pixelSize.x,
+ blockSize.y / pixelSize.y);
+ numPixels = blocks.x * blocks.y;
+ }
+ System.out.println(numPixels);
+
+ mat.setBoolean("Blocks", true);
+ if (mode == LUMMODE_ENCODE_LUM)
+ mat.setBoolean("EncodeLum", true);
+ else if (mode == LUMMODE_DECODE_LUM)
+ mat.setBoolean("DecodeLum", true);
+
+ mat.setTexture("Texture", tex);
+ mat.setVector2("BlockSize", blockSize);
+ mat.setVector2("PixelSize", pixelSize);
+ mat.setFloat("NumPixels", numPixels);
+
+ return mat;
+ }
+
+ private void createLumShaders(){
+ int w = mainSceneFB.getWidth();
+ int h = mainSceneFB.getHeight();
+ hdr64 = createLumShader(w, h, 64, 64, LUMMODE_ENCODE_LUM, maxIterations, mainScene);
+ hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64);
+ hdr1 = createLumShader(8, 8, 1, 1, LUMMODE_NONE, maxIterations, scene8);
+ }
+
+ private int opposite(int i){
+ return i == 1 ? 0 : 1;
+ }
+
+ private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){
+ if (dst == null){
+ fsQuad.setWidth(mainSceneFB.getWidth());
+ fsQuad.setHeight(mainSceneFB.getHeight());
+ fbCam.resize(mainSceneFB.getWidth(), mainSceneFB.getHeight(), true);
+ }else{
+ fsQuad.setWidth(dst.getWidth());
+ fsQuad.setHeight(dst.getHeight());
+ fbCam.resize(dst.getWidth(), dst.getHeight(), true);
+ }
+ fsQuad.setMaterial(mat);
+ fsQuad.updateGeometricState();
+ renderManager.setCamera(fbCam, true);
+
+ r.setFrameBuffer(dst);
+ r.clearBuffers(true, true, true);
+ renderManager.renderGeometry(fsQuad);
+ }
+
+ private void renderToneMap(Renderer r, FrameBuffer out){
+ tone.setFloat("A", exposure);
+ tone.setFloat("White", whiteLevel);
+ tone.setTexture("Lum", scene1[oppSrc]);
+ tone.setTexture("Lum2", scene1[curSrc]);
+ tone.setFloat("BlendFactor", blendFactor);
+ renderProcessing(r, out, tone);
+ }
+
+ private void updateAverageLuminance(Renderer r){
+ renderProcessing(r, scene64FB, hdr64);
+ renderProcessing(r, scene8FB, hdr8);
+ renderProcessing(r, scene1FB[curSrc], hdr1);
+ }
+
+ public boolean isInitialized(){
+ return viewPort != null;
+ }
+
+ public void reshape(ViewPort vp, int w, int h){
+ if (mainSceneFB != null){
+ renderer.deleteFrameBuffer(mainSceneFB);
+ }
+
+ mainSceneFB = new FrameBuffer(w, h, 1);
+ mainScene = new Texture2D(w, h, bufFormat);
+ mainSceneFB.setDepthBuffer(Format.Depth);
+ mainSceneFB.setColorTexture(mainScene);
+ mainScene.setMagFilter(fbMagFilter);
+ mainScene.setMinFilter(fbMinFilter);
+
+ if (msFB != null){
+ renderer.deleteFrameBuffer(msFB);
+ }
+
+ tone.setTexture("Texture", mainScene);
+
+ Collection<Caps> caps = renderer.getCaps();
+ if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){
+ msFB = new FrameBuffer(w, h, numSamples);
+ msFB.setDepthBuffer(Format.Depth);
+ msFB.setColorBuffer(bufFormat);
+ vp.setOutputFrameBuffer(msFB);
+ }else{
+ if (numSamples > 1)
+ logger.warning("FBO multisampling not supported on this GPU, request ignored.");
+
+ vp.setOutputFrameBuffer(mainSceneFB);
+ }
+
+ createLumShaders();
+ }
+
+ public void initialize(RenderManager rm, ViewPort vp){
+ if (!enabled)
+ return;
+
+ renderer = rm.getRenderer();
+ renderManager = rm;
+ viewPort = vp;
+
+ // loadInitial()
+ fsQuad = new Picture("HDR Fullscreen Quad");
+
+ Format lumFmt = Format.RGB8;
+ scene64FB = new FrameBuffer(64, 64, 1);
+ scene64 = new Texture2D(64, 64, lumFmt);
+ scene64FB.setColorTexture(scene64);
+ scene64.setMagFilter(fbMagFilter);
+ scene64.setMinFilter(fbMinFilter);
+
+ scene8FB = new FrameBuffer(8, 8, 1);
+ scene8 = new Texture2D(8, 8, lumFmt);
+ scene8FB.setColorTexture(scene8);
+ scene8.setMagFilter(fbMagFilter);
+ scene8.setMinFilter(fbMinFilter);
+
+ scene1FB[0] = new FrameBuffer(1, 1, 1);
+ scene1[0] = new Texture2D(1, 1, lumFmt);
+ scene1FB[0].setColorTexture(scene1[0]);
+
+ scene1FB[1] = new FrameBuffer(1, 1, 1);
+ scene1[1] = new Texture2D(1, 1, lumFmt);
+ scene1FB[1].setColorTexture(scene1[1]);
+
+ // prepare tonemap shader
+ tone = new Material(manager, "Common/MatDefs/Hdr/ToneMap.j3md");
+ tone.setFloat("A", 0.18f);
+ tone.setFloat("White", 100);
+
+ // load();
+ int w = vp.getCamera().getWidth();
+ int h = vp.getCamera().getHeight();
+ reshape(vp, w, h);
+
+
+ }
+
+ public void preFrame(float tpf) {
+ if (!enabled)
+ return;
+
+ time += tpf;
+ blendFactor = (time / throttle);
+ }
+
+ public void postQueue(RenderQueue rq) {
+ }
+
+ public void postFrame(FrameBuffer out) {
+ if (!enabled)
+ return;
+
+ if (msFB != null){
+ // first render to multisampled FB
+// renderer.setFrameBuffer(msFB);
+// renderer.clearBuffers(true,true,true);
+//
+// renderManager.renderViewPortRaw(viewPort);
+
+ // render back to non-multisampled FB
+ renderer.copyFrameBuffer(msFB, mainSceneFB);
+ }else{
+// renderer.setFrameBuffer(mainSceneFB);
+// renderer.clearBuffers(true,true,false);
+//
+// renderManager.renderViewPortRaw(viewPort);
+ }
+
+ // should we update avg lum?
+ if (throttle == -1){
+ // update every frame
+ curSrc = 0;
+ oppSrc = 0;
+ blendFactor = 0;
+ time = 0;
+ updateAverageLuminance(renderer);
+ }else{
+ if (curSrc == -1){
+ curSrc = 0;
+ oppSrc = 0;
+
+ // initial update
+ updateAverageLuminance(renderer);
+
+ blendFactor = 0;
+ time = 0;
+ }else if (time > throttle){
+
+ // time to switch
+ oppSrc = curSrc;
+ curSrc = opposite(curSrc);
+
+ updateAverageLuminance(renderer);
+
+ blendFactor = 0;
+ time = 0;
+ }
+ }
+
+ // since out == mainSceneFB, tonemap into the main screen instead
+ //renderToneMap(renderer, out);
+ renderToneMap(renderer, null);
+
+ renderManager.setCamera(viewPort.getCamera(), false);
+ }
+
+ public void cleanup() {
+ if (!enabled)
+ return;
+
+ if (msFB != null)
+ renderer.deleteFrameBuffer(msFB);
+ if (mainSceneFB != null)
+ renderer.deleteFrameBuffer(mainSceneFB);
+ if (scene64FB != null){
+ renderer.deleteFrameBuffer(scene64FB);
+ renderer.deleteFrameBuffer(scene8FB);
+ renderer.deleteFrameBuffer(scene1FB[0]);
+ renderer.deleteFrameBuffer(scene1FB[1]);
+ }
+ }
+
+}