diff options
Diffstat (limited to 'engine/src/core/com/jme3/post/PreDepthProcessor.java')
-rw-r--r-- | engine/src/core/com/jme3/post/PreDepthProcessor.java | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/post/PreDepthProcessor.java b/engine/src/core/com/jme3/post/PreDepthProcessor.java new file mode 100644 index 0000000..2544aab --- /dev/null +++ b/engine/src/core/com/jme3/post/PreDepthProcessor.java @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.post; + +import com.jme3.asset.AssetManager; +import com.jme3.material.Material; +import com.jme3.material.RenderState; +import com.jme3.material.RenderState.FaceCullMode; +import com.jme3.renderer.RenderManager; +import com.jme3.renderer.ViewPort; +import com.jme3.renderer.queue.RenderQueue; +import com.jme3.texture.FrameBuffer; + +/** + * Processor that lays depth first, this can improve performance in complex + * scenes. + */ +public class PreDepthProcessor implements SceneProcessor { + + private RenderManager rm; + private ViewPort vp; + private AssetManager assetManager; + private Material preDepth; + private RenderState forcedRS; + + public PreDepthProcessor(AssetManager assetManager){ + this.assetManager = assetManager; + preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md"); + preDepth.getAdditionalRenderState().setPolyOffset(0, 0); + preDepth.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Back); + + forcedRS = new RenderState(); + forcedRS.setDepthTest(true); + forcedRS.setDepthWrite(false); + } + + public void initialize(RenderManager rm, ViewPort vp) { + this.rm = rm; + this.vp = vp; + } + + public void reshape(ViewPort vp, int w, int h) { + this.vp = vp; + } + + public boolean isInitialized() { + return vp != null; + } + + public void preFrame(float tpf) { + } + + public void postQueue(RenderQueue rq) { + // lay depth first + rm.setForcedMaterial(preDepth); + rq.renderQueue(RenderQueue.Bucket.Opaque, rm, vp.getCamera(), false); + rm.setForcedMaterial(null); + + rm.setForcedRenderState(forcedRS); + } + + public void postFrame(FrameBuffer out) { + rm.setForcedRenderState(null); + } + + public void cleanup() { + vp = null; + } + +} |