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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.renderer;
+
+import com.jme3.shader.Shader;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import java.util.Collection;
+
+/**
+ * <code>Caps</code> is an enum specifying a capability that the {@link Renderer}
+ * supports.
+ *
+ * @author Kirill Vainer
+ */
+public enum Caps {
+
+ /**
+ * Supports {@link FrameBuffer FrameBuffers}.
+ * <p>
+ * OpenGL: Renderer exposes the GL_EXT_framebuffer_object extension.<br>
+ * OpenGL ES: Renderer supports OpenGL ES 2.0.
+ */
+ FrameBuffer,
+
+ /**
+ * Supports framebuffer Multiple Render Targets (MRT)
+ * <p>
+ * OpenGL: Renderer exposes the GL_ARB_draw_buffers extension
+ */
+ FrameBufferMRT,
+
+ /**
+ * Supports framebuffer multi-sampling
+ * <p>
+ * OpenGL: Renderer exposes the GL EXT framebuffer multisample extension<br>
+ * OpenGL ES: Renderer exposes GL_APPLE_framebuffer_multisample or
+ * GL_ANGLE_framebuffer_multisample.
+ */
+ FrameBufferMultisample,
+
+ /**
+ * Supports texture multi-sampling
+ * <p>
+ * OpenGL: Renderer exposes the GL_ARB_texture_multisample extension<br>
+ * OpenGL ES: Renderer exposes the GL_IMG_multisampled_render_to_texture
+ * extension.
+ */
+ TextureMultisample,
+
+ /**
+ * Supports OpenGL 2.0 or OpenGL ES 2.0.
+ */
+ OpenGL20,
+
+ /**
+ * Supports OpenGL 2.1
+ */
+ OpenGL21,
+
+ /**
+ * Supports OpenGL 3.0
+ */
+ OpenGL30,
+
+ /**
+ * Supports OpenGL 3.1
+ */
+ OpenGL31,
+
+ /**
+ * Supports OpenGL 3.2
+ */
+ OpenGL32,
+
+ /**
+ * Supports OpenGL ARB program.
+ * <p>
+ * OpenGL: Renderer exposes ARB_vertex_program and ARB_fragment_program
+ * extensions.
+ */
+ ARBprogram,
+
+ /**
+ * Supports GLSL 1.0
+ */
+ GLSL100,
+
+ /**
+ * Supports GLSL 1.1
+ */
+ GLSL110,
+
+ /**
+ * Supports GLSL 1.2
+ */
+ GLSL120,
+
+ /**
+ * Supports GLSL 1.3
+ */
+ GLSL130,
+
+ /**
+ * Supports GLSL 1.4
+ */
+ GLSL140,
+
+ /**
+ * Supports GLSL 1.5
+ */
+ GLSL150,
+
+ /**
+ * Supports GLSL 3.3
+ */
+ GLSL330,
+
+ /**
+ * Supports reading from textures inside the vertex shader.
+ */
+ VertexTextureFetch,
+
+ /**
+ * Supports geometry shader.
+ */
+ GeometryShader,
+
+ /**
+ * Supports texture arrays
+ */
+ TextureArray,
+
+ /**
+ * Supports texture buffers
+ */
+ TextureBuffer,
+
+ /**
+ * Supports floating point textures (Format.RGB16F)
+ */
+ FloatTexture,
+
+ /**
+ * Supports floating point FBO color buffers (Format.RGB16F)
+ */
+ FloatColorBuffer,
+
+ /**
+ * Supports floating point depth buffer
+ */
+ FloatDepthBuffer,
+
+ /**
+ * Supports Format.RGB111110F for textures
+ */
+ PackedFloatTexture,
+
+ /**
+ * Supports Format.RGB9E5 for textures
+ */
+ SharedExponentTexture,
+
+ /**
+ * Supports Format.RGB111110F for FBO color buffers
+ */
+ PackedFloatColorBuffer,
+
+ /**
+ * Supports Format.RGB9E5 for FBO color buffers
+ */
+ SharedExponentColorBuffer,
+
+ /**
+ * Supports Format.LATC for textures, this includes
+ * support for ATI's 3Dc texture compression.
+ */
+ TextureCompressionLATC,
+
+ /**
+ * Supports Non-Power-Of-Two (NPOT) textures and framebuffers
+ */
+ NonPowerOfTwoTextures,
+
+ /// Vertex Buffer features
+ MeshInstancing,
+
+ /**
+ * Supports VAO, or vertex buffer arrays
+ */
+ VertexBufferArray,
+
+ /**
+ * Supports multisampling on the screen
+ */
+ Multisample;
+
+ /**
+ * Returns true if given the renderer capabilities, the texture
+ * can be supported by the renderer.
+ * <p>
+ * This only checks the format of the texture, non-power-of-2
+ * textures are scaled automatically inside the renderer
+ * if are not supported natively.
+ *
+ * @param caps The collection of renderer capabilities {@link Renderer#getCaps() }.
+ * @param tex The texture to check
+ * @return True if it is supported, false otherwise.
+ */
+ public static boolean supports(Collection<Caps> caps, Texture tex){
+ if (tex.getType() == Texture.Type.TwoDimensionalArray
+ && !caps.contains(Caps.TextureArray))
+ return false;
+
+ Image img = tex.getImage();
+ if (img == null)
+ return true;
+
+ Format fmt = img.getFormat();
+ switch (fmt){
+ case Depth32F:
+ return caps.contains(Caps.FloatDepthBuffer);
+ case LATC:
+ return caps.contains(Caps.TextureCompressionLATC);
+ case RGB16F_to_RGB111110F:
+ case RGB111110F:
+ return caps.contains(Caps.PackedFloatTexture);
+ case RGB16F_to_RGB9E5:
+ case RGB9E5:
+ return caps.contains(Caps.SharedExponentTexture);
+ default:
+ if (fmt.isFloatingPont())
+ return caps.contains(Caps.FloatTexture);
+
+ return true;
+ }
+ }
+
+ /**
+ * Returns true if given the renderer capabilities, the framebuffer
+ * can be supported by the renderer.
+ *
+ * @param caps The collection of renderer capabilities {@link Renderer#getCaps() }.
+ * @param fb The framebuffer to check
+ * @return True if it is supported, false otherwise.
+ */
+ public static boolean supports(Collection<Caps> caps, FrameBuffer fb){
+ if (!caps.contains(Caps.FrameBuffer))
+ return false;
+
+ if (fb.getSamples() > 1
+ && !caps.contains(Caps.FrameBufferMultisample))
+ return false;
+
+ RenderBuffer colorBuf = fb.getColorBuffer();
+ RenderBuffer depthBuf = fb.getDepthBuffer();
+
+ if (depthBuf != null){
+ Format depthFmt = depthBuf.getFormat();
+ if (!depthFmt.isDepthFormat()){
+ return false;
+ }else{
+ if (depthFmt == Format.Depth32F
+ && !caps.contains(Caps.FloatDepthBuffer))
+ return false;
+ }
+ }
+ if (colorBuf != null){
+ Format colorFmt = colorBuf.getFormat();
+ if (colorFmt.isDepthFormat())
+ return false;
+
+ if (colorFmt.isCompressed())
+ return false;
+
+ switch (colorFmt){
+ case RGB111110F:
+ return caps.contains(Caps.PackedFloatColorBuffer);
+ case RGB16F_to_RGB111110F:
+ case RGB16F_to_RGB9E5:
+ case RGB9E5:
+ return false;
+ default:
+ if (colorFmt.isFloatingPont())
+ return caps.contains(Caps.FloatColorBuffer);
+
+ return true;
+ }
+ }
+ return true;
+ }
+
+ /**
+ * Returns true if given the renderer capabilities, the shader
+ * can be supported by the renderer.
+ *
+ * @param caps The collection of renderer capabilities {@link Renderer#getCaps() }.
+ * @param shader The shader to check
+ * @return True if it is supported, false otherwise.
+ */
+ public static boolean supports(Collection<Caps> caps, Shader shader){
+ String lang = shader.getLanguage();
+ if (lang.startsWith("GLSL")){
+ int ver = Integer.parseInt(lang.substring(4));
+ switch (ver){
+ case 100:
+ return caps.contains(Caps.GLSL100);
+ case 110:
+ return caps.contains(Caps.GLSL110);
+ case 120:
+ return caps.contains(Caps.GLSL120);
+ case 130:
+ return caps.contains(Caps.GLSL130);
+ case 140:
+ return caps.contains(Caps.GLSL140);
+ case 150:
+ return caps.contains(Caps.GLSL150);
+ case 330:
+ return caps.contains(Caps.GLSL330);
+ default:
+ return false;
+ }
+ }
+ return false;
+ }
+
+}