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Diffstat (limited to 'engine/src/core/com/jme3/scene/control/AreaUtils.java')
-rw-r--r-- | engine/src/core/com/jme3/scene/control/AreaUtils.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/scene/control/AreaUtils.java b/engine/src/core/com/jme3/scene/control/AreaUtils.java new file mode 100644 index 0000000..47e7c5f --- /dev/null +++ b/engine/src/core/com/jme3/scene/control/AreaUtils.java @@ -0,0 +1,85 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.scene.control; + +import com.jme3.bounding.BoundingBox; +import com.jme3.bounding.BoundingSphere; +import com.jme3.bounding.BoundingVolume; +import com.jme3.math.FastMath; + +/** + * <code>AreaUtils</code> is used to calculate the area of various objects, such as bounding volumes. These + * functions are very loose approximations. + * @author Joshua Slack + * @version $Id: AreaUtils.java 4131 2009-03-19 20:15:28Z blaine.dev $ + */ + +public class AreaUtils { + + /** + * calcScreenArea -- in Pixels + * Aproximates the screen area of a bounding volume. If the volume isn't a + * BoundingSphere, BoundingBox, or OrientedBoundingBox 0 is returned. + * + * @param bound The bounds to calculate the volume from. + * @param distance The distance from camera to object. + * @param screenWidth The width of the screen. + * @return The area in pixels on the screen of the bounding volume. + */ + public static float calcScreenArea(BoundingVolume bound, float distance, float screenWidth) { + if (bound.getType() == BoundingVolume.Type.Sphere){ + return calcScreenArea((BoundingSphere) bound, distance, screenWidth); + }else if (bound.getType() == BoundingVolume.Type.AABB){ + return calcScreenArea((BoundingBox) bound, distance, screenWidth); + } + return 0.0f; + } + + private static float calcScreenArea(BoundingSphere bound, float distance, float screenWidth) { + // Where is the center point and a radius point that lies in a plan parallel to the view plane? +// // Calc radius based on these two points and plug into circle area formula. +// Vector2f centerSP = null; +// Vector2f outerSP = null; +// float radiusSq = centerSP.subtract(outerSP).lengthSquared(); + float radius = (bound.getRadius() * screenWidth) / (distance * 2); + return radius * radius * FastMath.PI; + } + + private static float calcScreenArea(BoundingBox bound, float distance, float screenWidth) { + // Calc as if we are a BoundingSphere for now... + float radiusSquare = bound.getXExtent() * bound.getXExtent() + + bound.getYExtent() * bound.getYExtent() + + bound.getZExtent() * bound.getZExtent(); + return ((radiusSquare * screenWidth * screenWidth) / (distance * distance * 4)) * FastMath.PI; + } +}
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