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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.scene.control;
+
+import com.jme3.bounding.BoundingBox;
+import com.jme3.bounding.BoundingSphere;
+import com.jme3.bounding.BoundingVolume;
+import com.jme3.math.FastMath;
+
+/**
+ * <code>AreaUtils</code> is used to calculate the area of various objects, such as bounding volumes. These
+ * functions are very loose approximations.
+ * @author Joshua Slack
+ * @version $Id: AreaUtils.java 4131 2009-03-19 20:15:28Z blaine.dev $
+ */
+
+public class AreaUtils {
+
+ /**
+ * calcScreenArea -- in Pixels
+ * Aproximates the screen area of a bounding volume. If the volume isn't a
+ * BoundingSphere, BoundingBox, or OrientedBoundingBox 0 is returned.
+ *
+ * @param bound The bounds to calculate the volume from.
+ * @param distance The distance from camera to object.
+ * @param screenWidth The width of the screen.
+ * @return The area in pixels on the screen of the bounding volume.
+ */
+ public static float calcScreenArea(BoundingVolume bound, float distance, float screenWidth) {
+ if (bound.getType() == BoundingVolume.Type.Sphere){
+ return calcScreenArea((BoundingSphere) bound, distance, screenWidth);
+ }else if (bound.getType() == BoundingVolume.Type.AABB){
+ return calcScreenArea((BoundingBox) bound, distance, screenWidth);
+ }
+ return 0.0f;
+ }
+
+ private static float calcScreenArea(BoundingSphere bound, float distance, float screenWidth) {
+ // Where is the center point and a radius point that lies in a plan parallel to the view plane?
+// // Calc radius based on these two points and plug into circle area formula.
+// Vector2f centerSP = null;
+// Vector2f outerSP = null;
+// float radiusSq = centerSP.subtract(outerSP).lengthSquared();
+ float radius = (bound.getRadius() * screenWidth) / (distance * 2);
+ return radius * radius * FastMath.PI;
+ }
+
+ private static float calcScreenArea(BoundingBox bound, float distance, float screenWidth) {
+ // Calc as if we are a BoundingSphere for now...
+ float radiusSquare = bound.getXExtent() * bound.getXExtent()
+ + bound.getYExtent() * bound.getYExtent()
+ + bound.getZExtent() * bound.getZExtent();
+ return ((radiusSquare * screenWidth * screenWidth) / (distance * distance * 4)) * FastMath.PI;
+ }
+} \ No newline at end of file