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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.scene.control;
+
+import com.jme3.bounding.BoundingVolume;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.FastMath;
+import com.jme3.renderer.Camera;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Spatial;
+import java.io.IOException;
+
+/**
+ * Determines what Level of Detail a spatial should be, based on how many pixels
+ * on the screen the spatial is taking up. The more pixels covered, the more detailed
+ * the spatial should be.
+ * It calculates the area of the screen that the spatial covers by using its bounding box.
+ * When initializing, it will ask the spatial for how many triangles it has for each LOD.
+ * It then uses that, along with the trisPerPixel value to determine what LOD it should be at.
+ * It requires the camera to do this.
+ * The controlRender method is called each frame and will update the spatial's LOD
+ * if the camera has moved by a specified amount.
+ */
+public class LodControl extends AbstractControl implements Cloneable {
+
+ private float trisPerPixel = 1f;
+ private float distTolerance = 1f;
+ private float lastDistance = 0f;
+ private int lastLevel = 0;
+ private int numLevels;
+ private int[] numTris;
+
+ /**
+ * Creates a new <code>LodControl</code>.
+ */
+ public LodControl(){
+ }
+
+ /**
+ * Returns the distance tolerance for changing LOD.
+ *
+ * @return the distance tolerance for changing LOD.
+ *
+ * @see #setDistTolerance(float)
+ */
+ public float getDistTolerance() {
+ return distTolerance;
+ }
+
+ /**
+ * Specifies the distance tolerance for changing the LOD level on the geometry.
+ * The LOD level will only get changed if the geometry has moved this
+ * distance beyond the current LOD level.
+ *
+ * @param distTolerance distance tolerance for changing LOD
+ */
+ public void setDistTolerance(float distTolerance) {
+ this.distTolerance = distTolerance;
+ }
+
+ /**
+ * Returns the triangles per pixel value.
+ *
+ * @return the triangles per pixel value.
+ *
+ * @see #setTrisPerPixel(float)
+ */
+ public float getTrisPerPixel() {
+ return trisPerPixel;
+ }
+
+ /**
+ * Sets the triangles per pixel value.
+ * The <code>LodControl</code> will use this value as an error metric
+ * to determine which LOD level to use based on the geometry's
+ * area on the screen.
+ *
+ * @param trisPerPixel triangles per pixel
+ */
+ public void setTrisPerPixel(float trisPerPixel) {
+ this.trisPerPixel = trisPerPixel;
+ }
+
+ @Override
+ public void setSpatial(Spatial spatial){
+ if (!(spatial instanceof Geometry))
+ throw new IllegalArgumentException("LodControl can only be attached to Geometry!");
+
+ super.setSpatial(spatial);
+ Geometry geom = (Geometry) spatial;
+ Mesh mesh = geom.getMesh();
+ numLevels = mesh.getNumLodLevels();
+ numTris = new int[numLevels];
+ for (int i = numLevels - 1; i >= 0; i--)
+ numTris[i] = mesh.getTriangleCount(i);
+ }
+
+ public Control cloneForSpatial(Spatial spatial) {
+ try {
+ LodControl clone = (LodControl) super.clone();
+ clone.lastDistance = 0;
+ clone.lastLevel = 0;
+ clone.numTris = numTris != null ? numTris.clone() : null;
+ return clone;
+ } catch (CloneNotSupportedException ex) {
+ throw new AssertionError();
+ }
+ }
+
+ @Override
+ protected void controlUpdate(float tpf) {
+ }
+
+ protected void controlRender(RenderManager rm, ViewPort vp){
+ BoundingVolume bv = spatial.getWorldBound();
+
+ Camera cam = vp.getCamera();
+ float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop());
+ float ratio = (FastMath.PI / (8f * atanNH));
+ float newDistance = bv.distanceTo(vp.getCamera().getLocation()) / ratio;
+ int level;
+
+ if (Math.abs(newDistance - lastDistance) <= distTolerance)
+ level = lastLevel; // we haven't moved relative to the model, send the old measurement back.
+ else if (lastDistance > newDistance && lastLevel == 0)
+ level = lastLevel; // we're already at the lowest setting and we just got closer to the model, no need to keep trying.
+ else if (lastDistance < newDistance && lastLevel == numLevels - 1)
+ level = lastLevel; // we're already at the highest setting and we just got further from the model, no need to keep trying.
+ else{
+ lastDistance = newDistance;
+
+ // estimate area of polygon via bounding volume
+ float area = AreaUtils.calcScreenArea(bv, lastDistance, cam.getWidth());
+ float trisToDraw = area * trisPerPixel;
+ level = numLevels - 1;
+ for (int i = numLevels; --i >= 0;){
+ if (trisToDraw - numTris[i] < 0){
+ break;
+ }
+ level = i;
+ }
+ lastLevel = level;
+ }
+
+ spatial.setLodLevel(level);
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException{
+ super.write(ex);
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(trisPerPixel, "trisPerPixel", 1f);
+ oc.write(distTolerance, "distTolerance", 1f);
+ oc.write(numLevels, "numLevels", 0);
+ oc.write(numTris, "numTris", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException{
+ super.read(im);
+ InputCapsule ic = im.getCapsule(this);
+ trisPerPixel = ic.readFloat("trisPerPixel", 1f);
+ distTolerance = ic.readFloat("distTolerance", 1f);
+ numLevels = ic.readInt("numLevels", 0);
+ numTris = ic.readIntArray("numTris", null);
+ }
+
+}