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-rw-r--r--engine/src/core/com/jme3/scene/debug/Grid.java105
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diff --git a/engine/src/core/com/jme3/scene/debug/Grid.java b/engine/src/core/com/jme3/scene/debug/Grid.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.scene.debug;
+
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.util.BufferUtils;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+/**
+ * Simple grid shape.
+ *
+ * @author Kirill Vainer
+ */
+public class Grid extends Mesh {
+
+ /**
+ * Creates a grid debug shape.
+ * @param xLines
+ * @param yLines
+ * @param lineDist
+ */
+ public Grid(int xLines, int yLines, float lineDist){
+ xLines -= 2;
+ yLines -= 2;
+ int lineCount = xLines + yLines + 4;
+
+ FloatBuffer fpb = BufferUtils.createFloatBuffer(6 * lineCount);
+ ShortBuffer sib = BufferUtils.createShortBuffer(2 * lineCount);
+
+ float xLineLen = (yLines + 1) * lineDist;
+ float yLineLen = (xLines + 1) * lineDist;
+ int curIndex = 0;
+
+ // add lines along X
+ for (int i = 0; i < xLines + 2; i++){
+ float y = (i) * lineDist;
+
+ // positions
+ fpb.put(0) .put(0).put(y);
+ fpb.put(xLineLen).put(0).put(y);
+
+ // indices
+ sib.put( (short) (curIndex++) );
+ sib.put( (short) (curIndex++) );
+ }
+
+ // add lines along Y
+ for (int i = 0; i < yLines + 2; i++){
+ float x = (i) * lineDist;
+
+ // positions
+ fpb.put(x).put(0).put(0);
+ fpb.put(x).put(0).put(yLineLen);
+
+ // indices
+ sib.put( (short) (curIndex++) );
+ sib.put( (short) (curIndex++) );
+ }
+
+ fpb.flip();
+ sib.flip();
+
+ setBuffer(Type.Position, 3, fpb);
+ setBuffer(Type.Index, 2, sib);
+
+ setMode(Mode.Lines);
+
+ updateBound();
+ updateCounts();
+ }
+
+}