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diff --git a/engine/src/core/com/jme3/scene/debug/SkeletonPoints.java b/engine/src/core/com/jme3/scene/debug/SkeletonPoints.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.scene.debug;
+
+import com.jme3.animation.Bone;
+import com.jme3.animation.Skeleton;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.util.BufferUtils;
+import java.nio.FloatBuffer;
+
+public class SkeletonPoints extends Mesh {
+
+ private Skeleton skeleton;
+
+ public SkeletonPoints(Skeleton skeleton){
+ this.skeleton = skeleton;
+
+ setMode(Mode.Points);
+
+ VertexBuffer pb = new VertexBuffer(Type.Position);
+ FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3);
+ pb.setupData(Usage.Stream, 3, Format.Float, fpb);
+ setBuffer(pb);
+
+ setPointSize(7);
+
+ updateCounts();
+ }
+
+ public void updateGeometry(){
+ VertexBuffer vb = getBuffer(Type.Position);
+ FloatBuffer posBuf = getFloatBuffer(Type.Position);
+ posBuf.clear();
+ for (int i = 0; i < skeleton.getBoneCount(); i++){
+ Bone bone = skeleton.getBone(i);
+ Vector3f bonePos = bone.getModelSpacePosition();
+
+ posBuf.put(bonePos.getX()).put(bonePos.getY()).put(bonePos.getZ());
+ }
+ posBuf.flip();
+ vb.updateData(posBuf);
+
+ updateBound();
+ }
+}