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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+
+<head>
+<title></title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+</head>
+<body>
+
+The <code>com.jme3.input</code> package contains the scene graph implementation
+in jMonkeyEngine.
+
+<p>
+ The scene graph is the most important package in jME, as it is the API
+ used to manage scene elements so that they can be rendered.
+ The {@link com.jme3.scene.Spatial} class provides a common base class
+ for all scene graph elements. The {@link com.jme3.scene.Node} class provides
+ the "branches" in the graph, used to organize elements in a tree
+ hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that
+ will contain a {@link com.jme3.scene.Mesh} object (geometry data
+ such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material}
+ object containing information on how the geometry should be shaded.
+</p>
+
+</body>
+</html>