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Diffstat (limited to 'engine/src/core/com/jme3/scene/package.html')
-rw-r--r-- | engine/src/core/com/jme3/scene/package.html | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/scene/package.html b/engine/src/core/com/jme3/scene/package.html new file mode 100644 index 0000000..53f8105 --- /dev/null +++ b/engine/src/core/com/jme3/scene/package.html @@ -0,0 +1,26 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> + +<head> +<title></title> +<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> +</head> +<body> + +The <code>com.jme3.input</code> package contains the scene graph implementation +in jMonkeyEngine. + +<p> + The scene graph is the most important package in jME, as it is the API + used to manage scene elements so that they can be rendered. + The {@link com.jme3.scene.Spatial} class provides a common base class + for all scene graph elements. The {@link com.jme3.scene.Node} class provides + the "branches" in the graph, used to organize elements in a tree + hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that + will contain a {@link com.jme3.scene.Mesh} object (geometry data + such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material} + object containing information on how the geometry should be shaded. +</p> + +</body> +</html> |