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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.scene.shape;
+
+import com.jme3.math.Spline;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer;
+import java.util.Iterator;
+import java.util.List;
+
+/**
+ * A <code>Curve</code> is a visual, line-based representation of a {@link Spline}.
+ * The underlying Spline will be sampled N times where N is the number of
+ * segments as specified in the constructor. Each segment will represent
+ * one line in the generated mesh.
+ *
+ * @author Nehon
+ */
+public class Curve extends Mesh {
+
+ private Spline spline;
+ private Vector3f temp = new Vector3f();
+
+ /**
+ * Serialization only. Do not use.
+ */
+ public Curve(){
+ }
+
+ /**
+ * Create a curve mesh.
+ * Use a CatmullRom spline model that does not cycle.
+ *
+ * @param controlPoints the control points to use to create this curve
+ * @param nbSubSegments the number of subsegments between the control points
+ */
+ public Curve(Vector3f[] controlPoints, int nbSubSegments) {
+ this(new Spline(Spline.SplineType.CatmullRom, controlPoints, 10, false), nbSubSegments);
+ }
+
+ /**
+ * Create a curve mesh from a Spline
+ *
+ * @param spline the spline to use
+ * @param nbSubSegments the number of subsegments between the control points
+ */
+ public Curve(Spline spline, int nbSubSegments) {
+ super();
+ this.spline = spline;
+ switch (spline.getType()) {
+ case CatmullRom:
+ this.createCatmullRomMesh(nbSubSegments);
+ break;
+ case Bezier:
+ this.createBezierMesh(nbSubSegments);
+ break;
+ case Nurb:
+ this.createNurbMesh(nbSubSegments);
+ break;
+ case Linear:
+ default:
+ this.createLinearMesh();
+ break;
+ }
+ }
+
+ private void createCatmullRomMesh(int nbSubSegments) {
+ float[] array = new float[((spline.getControlPoints().size() - 1) * nbSubSegments + 1) * 3];
+ short[] indices = new short[(spline.getControlPoints().size() - 1) * nbSubSegments * 2];
+ int i = 0;
+ int cptCP = 0;
+ for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
+ Vector3f vector3f = it.next();
+ array[i] = vector3f.x;
+ i++;
+ array[i] = vector3f.y;
+ i++;
+ array[i] = vector3f.z;
+ i++;
+ if (it.hasNext()) {
+ for (int j = 1; j < nbSubSegments; j++) {
+ spline.interpolate((float) j / nbSubSegments, cptCP, temp);
+ array[i] = temp.getX();
+ i++;
+ array[i] = temp.getY();
+ i++;
+ array[i] = temp.getZ();
+ i++;
+ }
+ }
+ cptCP++;
+ }
+
+ i = 0;
+ int k = 0;
+ for (int j = 0; j < (spline.getControlPoints().size() - 1) * nbSubSegments; j++) {
+ k = j;
+ indices[i] = (short) k;
+ i++;
+ k++;
+ indices[i] = (short) k;
+ i++;
+ }
+
+ this.setMode(Mesh.Mode.Lines);
+ this.setBuffer(VertexBuffer.Type.Position, 3, array);
+ this.setBuffer(VertexBuffer.Type.Index, 2, indices);//(spline.getControlPoints().size() - 1) * nbSubSegments * 2
+ this.updateBound();
+ this.updateCounts();
+ }
+
+ /**
+ * This method creates the Bezier path for this curve.
+ *
+ * @param nbSubSegments
+ * amount of subsegments between position control points
+ */
+ private void createBezierMesh(int nbSubSegments) {
+ if(nbSubSegments==0) {
+ nbSubSegments = 1;
+ }
+ int centerPointsAmount = (spline.getControlPoints().size() + 2) / 3;
+
+ //calculating vertices
+ float[] array = new float[((centerPointsAmount - 1) * nbSubSegments + 1) * 3];
+ int currentControlPoint = 0;
+ List<Vector3f> controlPoints = spline.getControlPoints();
+ int lineIndex = 0;
+ for (int i = 0; i < centerPointsAmount - 1; ++i) {
+ Vector3f vector3f = controlPoints.get(currentControlPoint);
+ array[lineIndex++] = vector3f.x;
+ array[lineIndex++] = vector3f.y;
+ array[lineIndex++] = vector3f.z;
+ for (int j = 1; j < nbSubSegments; ++j) {
+ spline.interpolate((float) j / nbSubSegments, currentControlPoint, temp);
+ array[lineIndex++] = temp.getX();
+ array[lineIndex++] = temp.getY();
+ array[lineIndex++] = temp.getZ();
+ }
+ currentControlPoint += 3;
+ }
+ Vector3f vector3f = controlPoints.get(currentControlPoint);
+ array[lineIndex++] = vector3f.x;
+ array[lineIndex++] = vector3f.y;
+ array[lineIndex++] = vector3f.z;
+
+ //calculating indexes
+ int i = 0, k = 0;
+ short[] indices = new short[(centerPointsAmount - 1) * nbSubSegments << 1];
+ for (int j = 0; j < (centerPointsAmount - 1) * nbSubSegments; ++j) {
+ k = j;
+ indices[i++] = (short) k;
+ ++k;
+ indices[i++] = (short) k;
+ }
+
+ this.setMode(Mesh.Mode.Lines);
+ this.setBuffer(VertexBuffer.Type.Position, 3, array);
+ this.setBuffer(VertexBuffer.Type.Index, 2, indices);
+ this.updateBound();
+ this.updateCounts();
+ }
+
+ /**
+ * This method creates the Nurb path for this curve.
+ * @param nbSubSegments
+ * amount of subsegments between position control points
+ */
+ private void createNurbMesh(int nbSubSegments) {
+ float minKnot = spline.getMinNurbKnot();
+ float maxKnot = spline.getMaxNurbKnot();
+ float deltaU = (maxKnot - minKnot)/nbSubSegments;
+
+ float[] array = new float[(nbSubSegments + 1) * 3];
+
+ float u = minKnot;
+ Vector3f interpolationResult = new Vector3f();
+ for(int i=0;i<array.length;i+=3) {
+ spline.interpolate(u, 0, interpolationResult);
+ array[i] = interpolationResult.x;
+ array[i + 1] = interpolationResult.y;
+ array[i + 2] = interpolationResult.z;
+ u += deltaU;
+ }
+
+ //calculating indexes
+ int i = 0;
+ short[] indices = new short[nbSubSegments << 1];
+ for (int j = 0; j < nbSubSegments; ++j) {
+ indices[i++] = (short) j;
+ indices[i++] = (short) (j + 1);
+ }
+
+ this.setMode(Mesh.Mode.Lines);
+ this.setBuffer(VertexBuffer.Type.Position, 3, array);
+ this.setBuffer(VertexBuffer.Type.Index, 2, indices);
+ this.updateBound();
+ this.updateCounts();
+ }
+
+ private void createLinearMesh() {
+ float[] array = new float[spline.getControlPoints().size() * 3];
+ short[] indices = new short[(spline.getControlPoints().size() - 1) * 2];
+ int i = 0;
+ int cpt = 0;
+ int k = 0;
+ int j = 0;
+ for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
+ Vector3f vector3f = it.next();
+ array[i] = vector3f.getX();
+ i++;
+ array[i] = vector3f.getY();
+ i++;
+ array[i] = vector3f.getZ();
+ i++;
+ if (it.hasNext()) {
+ k = j;
+ indices[cpt] = (short) k;
+ cpt++;
+ k++;
+ indices[cpt] = (short) k;
+ cpt++;
+ j++;
+ }
+ }
+
+ this.setMode(Mesh.Mode.Lines);
+ this.setBuffer(VertexBuffer.Type.Position, 3, array);
+ this.setBuffer(VertexBuffer.Type.Index, 2, indices);
+ this.updateBound();
+ this.updateCounts();
+ }
+
+ /**
+ * This method returns the length of the curve.
+ * @return the length of the curve
+ */
+ public float getLength() {
+ return spline.getTotalLength();
+ }
+}