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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+// $Id: Sphere.java 4163 2009-03-25 01:14:55Z matt.yellen $
+package com.jme3.scene.shape;
+
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.TempVars;
+import java.io.IOException;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+/**
+ * <code>Sphere</code> represents a 3D object with all points equidistance
+ * from a center point.
+ *
+ * @author Joshua Slack
+ * @version $Revision: 4163 $, $Date: 2009-03-24 21:14:55 -0400 (Tue, 24 Mar 2009) $
+ */
+public class Sphere extends Mesh {
+
+ public enum TextureMode {
+
+ /**
+ * Wrap texture radially and along z-axis
+ */
+ Original,
+ /**
+ * Wrap texure radially, but spherically project along z-axis
+ */
+ Projected,
+ /**
+ * Apply texture to each pole. Eliminates polar distortion,
+ * but mirrors the texture across the equator
+ */
+ Polar
+ }
+ protected int vertCount;
+ protected int triCount;
+ protected int zSamples;
+ protected int radialSamples;
+ protected boolean useEvenSlices;
+ protected boolean interior;
+ /** the distance from the center point each point falls on */
+ public float radius;
+ protected TextureMode textureMode = TextureMode.Original;
+
+ /**
+ * Serialization only. Do not use.
+ */
+ public Sphere() {
+ }
+
+ /**
+ * Constructs a sphere. All geometry data buffers are updated automatically.
+ * Both zSamples and radialSamples increase the quality of the generated
+ * sphere.
+ *
+ * @param zSamples
+ * The number of samples along the Z.
+ * @param radialSamples
+ * The number of samples along the radial.
+ * @param radius
+ * The radius of the sphere.
+ */
+ public Sphere(int zSamples, int radialSamples, float radius) {
+ this(zSamples, radialSamples, radius, false, false);
+ }
+
+ /**
+ * Constructs a sphere. Additional arg to evenly space latitudinal slices
+ *
+ * @param zSamples
+ * The number of samples along the Z.
+ * @param radialSamples
+ * The number of samples along the radial.
+ * @param radius
+ * The radius of the sphere.
+ * @param useEvenSlices
+ * Slice sphere evenly along the Z axis
+ * @param interior
+ * Not yet documented
+ */
+ public Sphere(int zSamples, int radialSamples, float radius, boolean useEvenSlices, boolean interior) {
+ updateGeometry(zSamples, radialSamples, radius, useEvenSlices, interior);
+ }
+
+ public int getRadialSamples() {
+ return radialSamples;
+ }
+
+ public float getRadius() {
+ return radius;
+ }
+
+ /**
+ * @return Returns the textureMode.
+ */
+ public TextureMode getTextureMode() {
+ return textureMode;
+ }
+
+ public int getZSamples() {
+ return zSamples;
+ }
+
+ /**
+ * builds the vertices based on the radius, radial and zSamples.
+ */
+ private void setGeometryData() {
+ // allocate vertices
+ vertCount = (zSamples - 2) * (radialSamples + 1) + 2;
+
+ FloatBuffer posBuf = BufferUtils.createVector3Buffer(vertCount);
+
+ // allocate normals if requested
+ FloatBuffer normBuf = BufferUtils.createVector3Buffer(vertCount);
+
+ // allocate texture coordinates
+ FloatBuffer texBuf = BufferUtils.createVector2Buffer(vertCount);
+
+ setBuffer(Type.Position, 3, posBuf);
+ setBuffer(Type.Normal, 3, normBuf);
+ setBuffer(Type.TexCoord, 2, texBuf);
+
+ // generate geometry
+ float fInvRS = 1.0f / radialSamples;
+ float fZFactor = 2.0f / (zSamples - 1);
+
+ // Generate points on the unit circle to be used in computing the mesh
+ // points on a sphere slice.
+ float[] afSin = new float[(radialSamples + 1)];
+ float[] afCos = new float[(radialSamples + 1)];
+ for (int iR = 0; iR < radialSamples; iR++) {
+ float fAngle = FastMath.TWO_PI * fInvRS * iR;
+ afCos[iR] = FastMath.cos(fAngle);
+ afSin[iR] = FastMath.sin(fAngle);
+ }
+ afSin[radialSamples] = afSin[0];
+ afCos[radialSamples] = afCos[0];
+
+ TempVars vars = TempVars.get();
+ Vector3f tempVa = vars.vect1;
+ Vector3f tempVb = vars.vect2;
+ Vector3f tempVc = vars.vect3;
+
+ // generate the sphere itself
+ int i = 0;
+ for (int iZ = 1; iZ < (zSamples - 1); iZ++) {
+ float fAFraction = FastMath.HALF_PI * (-1.0f + fZFactor * iZ); // in (-pi/2, pi/2)
+ float fZFraction;
+ if (useEvenSlices) {
+ fZFraction = -1.0f + fZFactor * iZ; // in (-1, 1)
+ } else {
+ fZFraction = FastMath.sin(fAFraction); // in (-1,1)
+ }
+ float fZ = radius * fZFraction;
+
+ // compute center of slice
+ Vector3f kSliceCenter = tempVb.set(Vector3f.ZERO);
+ kSliceCenter.z += fZ;
+
+ // compute radius of slice
+ float fSliceRadius = FastMath.sqrt(FastMath.abs(radius * radius
+ - fZ * fZ));
+
+ // compute slice vertices with duplication at end point
+ Vector3f kNormal;
+ int iSave = i;
+ for (int iR = 0; iR < radialSamples; iR++) {
+ float fRadialFraction = iR * fInvRS; // in [0,1)
+ Vector3f kRadial = tempVc.set(afCos[iR], afSin[iR], 0);
+ kRadial.mult(fSliceRadius, tempVa);
+ posBuf.put(kSliceCenter.x + tempVa.x).put(
+ kSliceCenter.y + tempVa.y).put(
+ kSliceCenter.z + tempVa.z);
+
+ BufferUtils.populateFromBuffer(tempVa, posBuf, i);
+ kNormal = tempVa;
+ kNormal.normalizeLocal();
+ if (!interior) // allow interior texture vs. exterior
+ {
+ normBuf.put(kNormal.x).put(kNormal.y).put(
+ kNormal.z);
+ } else {
+ normBuf.put(-kNormal.x).put(-kNormal.y).put(
+ -kNormal.z);
+ }
+
+ if (textureMode == TextureMode.Original) {
+ texBuf.put(fRadialFraction).put(
+ 0.5f * (fZFraction + 1.0f));
+ } else if (textureMode == TextureMode.Projected) {
+ texBuf.put(fRadialFraction).put(
+ FastMath.INV_PI
+ * (FastMath.HALF_PI + FastMath.asin(fZFraction)));
+ } else if (textureMode == TextureMode.Polar) {
+ float r = (FastMath.HALF_PI - FastMath.abs(fAFraction)) / FastMath.PI;
+ float u = r * afCos[iR] + 0.5f;
+ float v = r * afSin[iR] + 0.5f;
+ texBuf.put(u).put(v);
+ }
+
+ i++;
+ }
+
+ BufferUtils.copyInternalVector3(posBuf, iSave, i);
+ BufferUtils.copyInternalVector3(normBuf, iSave, i);
+
+ if (textureMode == TextureMode.Original) {
+ texBuf.put(1.0f).put(
+ 0.5f * (fZFraction + 1.0f));
+ } else if (textureMode == TextureMode.Projected) {
+ texBuf.put(1.0f).put(
+ FastMath.INV_PI
+ * (FastMath.HALF_PI + FastMath.asin(fZFraction)));
+ } else if (textureMode == TextureMode.Polar) {
+ float r = (FastMath.HALF_PI - FastMath.abs(fAFraction)) / FastMath.PI;
+ texBuf.put(r + 0.5f).put(0.5f);
+ }
+
+ i++;
+ }
+
+ vars.release();
+
+ // south pole
+ posBuf.position(i * 3);
+ posBuf.put(0f).put(0f).put(-radius);
+
+ normBuf.position(i * 3);
+ if (!interior) {
+ normBuf.put(0).put(0).put(-1); // allow for inner
+ } // texture orientation
+ // later.
+ else {
+ normBuf.put(0).put(0).put(1);
+ }
+
+ texBuf.position(i * 2);
+
+ if (textureMode == TextureMode.Polar) {
+ texBuf.put(0.5f).put(0.5f);
+ } else {
+ texBuf.put(0.5f).put(0.0f);
+ }
+
+ i++;
+
+ // north pole
+ posBuf.put(0).put(0).put(radius);
+
+ if (!interior) {
+ normBuf.put(0).put(0).put(1);
+ } else {
+ normBuf.put(0).put(0).put(-1);
+ }
+
+ if (textureMode == TextureMode.Polar) {
+ texBuf.put(0.5f).put(0.5f);
+ } else {
+ texBuf.put(0.5f).put(1.0f);
+ }
+
+ updateBound();
+ setStatic();
+ }
+
+ /**
+ * sets the indices for rendering the sphere.
+ */
+ private void setIndexData() {
+ // allocate connectivity
+ triCount = 2 * (zSamples - 2) * radialSamples;
+ ShortBuffer idxBuf = BufferUtils.createShortBuffer(3 * triCount);
+ setBuffer(Type.Index, 3, idxBuf);
+
+ // generate connectivity
+ int index = 0;
+ for (int iZ = 0, iZStart = 0; iZ < (zSamples - 3); iZ++) {
+ int i0 = iZStart;
+ int i1 = i0 + 1;
+ iZStart += (radialSamples + 1);
+ int i2 = iZStart;
+ int i3 = i2 + 1;
+ for (int i = 0; i < radialSamples; i++, index += 6) {
+ if (!interior) {
+ idxBuf.put((short) i0++);
+ idxBuf.put((short) i1);
+ idxBuf.put((short) i2);
+ idxBuf.put((short) i1++);
+ idxBuf.put((short) i3++);
+ idxBuf.put((short) i2++);
+ } else { // inside view
+ idxBuf.put((short) i0++);
+ idxBuf.put((short) i2);
+ idxBuf.put((short) i1);
+ idxBuf.put((short) i1++);
+ idxBuf.put((short) i2++);
+ idxBuf.put((short) i3++);
+ }
+ }
+ }
+
+ // south pole triangles
+ for (int i = 0; i < radialSamples; i++, index += 3) {
+ if (!interior) {
+ idxBuf.put((short) i);
+ idxBuf.put((short) (vertCount - 2));
+ idxBuf.put((short) (i + 1));
+ } else { // inside view
+ idxBuf.put((short) i);
+ idxBuf.put((short) (i + 1));
+ idxBuf.put((short) (vertCount - 2));
+ }
+ }
+
+ // north pole triangles
+ int iOffset = (zSamples - 3) * (radialSamples + 1);
+ for (int i = 0; i < radialSamples; i++, index += 3) {
+ if (!interior) {
+ idxBuf.put((short) (i + iOffset));
+ idxBuf.put((short) (i + 1 + iOffset));
+ idxBuf.put((short) (vertCount - 1));
+ } else { // inside view
+ idxBuf.put((short) (i + iOffset));
+ idxBuf.put((short) (vertCount - 1));
+ idxBuf.put((short) (i + 1 + iOffset));
+ }
+ }
+ }
+
+ /**
+ * @param textureMode
+ * The textureMode to set.
+ */
+ public void setTextureMode(TextureMode textureMode) {
+ this.textureMode = textureMode;
+ setGeometryData();
+ }
+
+ /**
+ * Changes the information of the sphere into the given values.
+ *
+ * @param zSamples the number of zSamples of the sphere.
+ * @param radialSamples the number of radial samples of the sphere.
+ * @param radius the radius of the sphere.
+ */
+ public void updateGeometry(int zSamples, int radialSamples, float radius) {
+ updateGeometry(zSamples, radialSamples, radius, false, false);
+ }
+
+ public void updateGeometry(int zSamples, int radialSamples, float radius, boolean useEvenSlices, boolean interior) {
+ this.zSamples = zSamples;
+ this.radialSamples = radialSamples;
+ this.radius = radius;
+ this.useEvenSlices = useEvenSlices;
+ this.interior = interior;
+ setGeometryData();
+ setIndexData();
+ }
+
+ public void read(JmeImporter e) throws IOException {
+ super.read(e);
+ InputCapsule capsule = e.getCapsule(this);
+ zSamples = capsule.readInt("zSamples", 0);
+ radialSamples = capsule.readInt("radialSamples", 0);
+ radius = capsule.readFloat("radius", 0);
+ useEvenSlices = capsule.readBoolean("useEvenSlices", false);
+ textureMode = capsule.readEnum("textureMode", TextureMode.class, TextureMode.Original);
+ interior = capsule.readBoolean("interior", false);
+ }
+
+ public void write(JmeExporter e) throws IOException {
+ super.write(e);
+ OutputCapsule capsule = e.getCapsule(this);
+ capsule.write(zSamples, "zSamples", 0);
+ capsule.write(radialSamples, "radialSamples", 0);
+ capsule.write(radius, "radius", 0);
+ capsule.write(useEvenSlices, "useEvenSlices", false);
+ capsule.write(textureMode, "textureMode", TextureMode.Original);
+ capsule.write(interior, "interior", false);
+ }
+}