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-rw-r--r--engine/src/core/com/jme3/shader/ShaderVariable.java83
1 files changed, 83 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/shader/ShaderVariable.java b/engine/src/core/com/jme3/shader/ShaderVariable.java
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+++ b/engine/src/core/com/jme3/shader/ShaderVariable.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.shader;
+
+import com.jme3.export.*;
+import java.io.IOException;
+
+public class ShaderVariable implements Savable {
+
+ // if -2, location not known
+ // if -1, not defined in shader
+ // if >= 0, uniform defined and available.
+ protected int location = -2;
+
+ /**
+ * Name of the uniform as was declared in the shader.
+ * E.g name = "g_WorldMatrix" if the decleration was
+ * "uniform mat4 g_WorldMatrix;".
+ */
+ protected String name = null;
+
+ /**
+ * True if the shader value was changed.
+ */
+ protected boolean updateNeeded = true;;
+
+ public void write(JmeExporter ex) throws IOException{
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(name, "name", null);
+ }
+
+ public void read(JmeImporter im) throws IOException{
+ InputCapsule ic = im.getCapsule(this);
+ name = ic.readString("name", null);
+ }
+
+ public void setLocation(int location){
+ this.location = location;
+ }
+
+ public int getLocation(){
+ return location;
+ }
+
+ public void setName(String name){
+ this.name = name;
+ }
+
+ public String getName(){
+ return name;
+ }
+
+}