diff options
Diffstat (limited to 'engine/src/core/com/jme3/shader/UniformBinding.java')
-rw-r--r-- | engine/src/core/com/jme3/shader/UniformBinding.java | 338 |
1 files changed, 176 insertions, 162 deletions
diff --git a/engine/src/core/com/jme3/shader/UniformBinding.java b/engine/src/core/com/jme3/shader/UniformBinding.java index bdca35b..6bd4ca9 100644 --- a/engine/src/core/com/jme3/shader/UniformBinding.java +++ b/engine/src/core/com/jme3/shader/UniformBinding.java @@ -1,162 +1,176 @@ -/* - * Copyright (c) 2009-2010 jMonkeyEngine - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'jMonkeyEngine' nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -package com.jme3.shader; - -public enum UniformBinding { - - /** - * The world matrix. Converts Model space to World space. - * Type: mat4 - */ - WorldMatrix, - - /** - * The view matrix. Converts World space to View space. - * Type: mat4 - */ - ViewMatrix, - - /** - * The projection matrix. Converts View space to Clip/Projection space. - * Type: mat4 - */ - ProjectionMatrix, - - /** - * The world view matrix. Converts Model space to View space. - * Type: mat4 - */ - WorldViewMatrix, - - /** - * The normal matrix. The inverse transpose of the worldview matrix. - * Converts normals from model space to view space. - * Type: mat3 - */ - NormalMatrix, - - /** - * The world view projection matrix. Converts Model space to Clip/Projection - * space. - * Type: mat4 - */ - WorldViewProjectionMatrix, - - /** - * The view projection matrix. Converts Model space to Clip/Projection - * space. - * Type: mat4 - */ - ViewProjectionMatrix, - - - WorldMatrixInverse, - ViewMatrixInverse, - ProjectionMatrixInverse, - ViewProjectionMatrixInverse, - WorldViewMatrixInverse, - NormalMatrixInverse, - WorldViewProjectionMatrixInverse, - - /** - * Contains the four viewport parameters in this order: - * X = Left, - * Y = Top, - * Z = Right, - * W = Bottom. - * Type: vec4 - */ - ViewPort, - - /** - * The near and far values for the camera frustum. - * X = Near - * Y = Far. - * Type: vec2 - */ - FrustumNearFar, - - /** - * The width and height of the camera. - * Type: vec2 - */ - Resolution, - - /** - * Aspect ratio of the resolution currently set. Width/Height. - * Type: float - */ - Aspect, - - /** - * Camera position in world space. - * Type: vec3 - */ - CameraPosition, - - /** - * Direction of the camera. - * Type: vec3 - */ - CameraDirection, - - /** - * Left vector of the camera. - * Type: vec3 - */ - CameraLeft, - - /** - * Up vector of the camera. - * Type: vec3 - */ - CameraUp, - - /** - * Time in seconds since the application was started. - * Type: float - */ - Time, - - /** - * Time in seconds that the last frame took. - * Type: float - */ - Tpf, - - /** - * Frames per second. - * Type: float - */ - FrameRate, -} +/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.shader;
+
+public enum UniformBinding {
+
+ /**
+ * The world matrix. Converts Model space to World space.
+ * Type: mat4
+ */
+ WorldMatrix,
+
+ /**
+ * The view matrix. Converts World space to View space.
+ * Type: mat4
+ */
+ ViewMatrix,
+
+ /**
+ * The projection matrix. Converts View space to Clip/Projection space.
+ * Type: mat4
+ */
+ ProjectionMatrix,
+
+ /**
+ * The world view matrix. Converts Model space to View space.
+ * Type: mat4
+ */
+ WorldViewMatrix,
+
+ /**
+ * The normal matrix. The inverse transpose of the worldview matrix.
+ * Converts normals from model space to view space.
+ * Type: mat3
+ */
+ NormalMatrix,
+
+ /**
+ * The world view projection matrix. Converts Model space to Clip/Projection
+ * space.
+ * Type: mat4
+ */
+ WorldViewProjectionMatrix,
+
+ /**
+ * The view projection matrix. Converts World space to Clip/Projection
+ * space.
+ * Type: mat4
+ */
+ ViewProjectionMatrix,
+
+ /**
+ * The world matrix inverse transpose. Converts a normals from Model space
+ * to world space.
+ * Type: mat3
+ */
+ WorldMatrixInverseTranspose,
+
+
+
+ WorldMatrixInverse,
+ ViewMatrixInverse,
+ ProjectionMatrixInverse,
+ ViewProjectionMatrixInverse,
+ WorldViewMatrixInverse,
+ NormalMatrixInverse,
+ WorldViewProjectionMatrixInverse,
+
+ /**
+ * Contains the four viewport parameters in this order:
+ * X = Left,
+ * Y = Top,
+ * Z = Right,
+ * W = Bottom.
+ * Type: vec4
+ */
+ ViewPort,
+
+ /**
+ * The near and far values for the camera frustum.
+ * X = Near
+ * Y = Far.
+ * Type: vec2
+ */
+ FrustumNearFar,
+
+ /**
+ * The width and height of the camera.
+ * Type: vec2
+ */
+ Resolution,
+
+ /**
+ * The inverse of the resolution, 1/width and 1/height.
+ * Type: vec2
+ */
+ ResolutionInverse,
+
+ /**
+ * Aspect ratio of the resolution currently set. Width/Height.
+ * Type: float
+ */
+ Aspect,
+
+ /**
+ * Camera position in world space.
+ * Type: vec3
+ */
+ CameraPosition,
+
+ /**
+ * Direction of the camera.
+ * Type: vec3
+ */
+ CameraDirection,
+
+ /**
+ * Left vector of the camera.
+ * Type: vec3
+ */
+ CameraLeft,
+
+ /**
+ * Up vector of the camera.
+ * Type: vec3
+ */
+ CameraUp,
+
+ /**
+ * Time in seconds since the application was started.
+ * Type: float
+ */
+ Time,
+
+ /**
+ * Time in seconds that the last frame took.
+ * Type: float
+ */
+ Tpf,
+
+ /**
+ * Frames per second.
+ * Type: float
+ */
+ FrameRate,
+}
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