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-rw-r--r--engine/src/core/com/jme3/shader/VarType.java81
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diff --git a/engine/src/core/com/jme3/shader/VarType.java b/engine/src/core/com/jme3/shader/VarType.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.shader;
+
+public enum VarType {
+
+ Float,
+ Vector2,
+ Vector3,
+ Vector4,
+
+ FloatArray(true,false),
+ Vector2Array(true,false),
+ Vector3Array(true,false),
+ Vector4Array(true,false),
+
+ Boolean,
+
+ Matrix3(true,false),
+ Matrix4(true,false),
+
+ Matrix3Array(true,false),
+ Matrix4Array(true,false),
+
+ TextureBuffer(false,true),
+ Texture2D(false,true),
+ Texture3D(false,true),
+ TextureArray(false,true),
+ TextureCubeMap(false,true),
+ Int;
+
+ private boolean usesMultiData = false;
+ private boolean textureType = false;
+
+ VarType(){
+ }
+
+ VarType(boolean multiData, boolean textureType){
+ usesMultiData = multiData;
+ this.textureType = textureType;
+ }
+
+ public boolean isTextureType() {
+ return textureType;
+ }
+
+ public boolean usesMultiData() {
+ return usesMultiData;
+ }
+
+}