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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.system;
+
+import com.jme3.input.JoyInput;
+import com.jme3.input.KeyInput;
+import com.jme3.input.MouseInput;
+import com.jme3.input.TouchInput;
+import com.jme3.renderer.Renderer;
+
+/**
+ * Represents a rendering context within the engine.
+ */
+public interface JmeContext {
+
+ /**
+ * The type of context.
+ */
+ public enum Type {
+ /**
+ * A display can represent a windowed or a fullscreen-exclusive display.
+ * If windowed, the graphics are rendered to a new on-screen surface
+ * enclosed in a window defined by the operating system. Implementations
+ * are encouraged to not use AWT or Swing to create the OpenGL display
+ * but rather use native operating system functions to set up a native
+ * display with the windowing system.
+ */
+ Display,
+
+ /**
+ * A canvas type context makes a rendering surface available as an
+ * AWT {@link java.awt.Canvas} object that can be embedded in a Swing/AWT
+ * frame. To retrieve the Canvas object, you should cast the context
+ * to {@link JmeCanvasContext}.
+ */
+ Canvas,
+
+ /**
+ * An <code>OffscreenSurface</code> is a context that is not visible
+ * by the user. The application can use the offscreen surface to do
+ * General Purpose GPU computations or render a scene into a buffer
+ * in order to save it as a screenshot, video or send through a network.
+ */
+ OffscreenSurface,
+
+ /**
+ * A <code>Headless</code> context is not visible and does not have
+ * any drawable surface. The implementation does not provide any
+ * display, input, or sound support.
+ */
+ Headless;
+ }
+
+ /**
+ * @return The type of the context.
+ */
+ public Type getType();
+
+ /**
+ * @param settings the display settings to use for the created context. If
+ * the context has already been created, then <code>restart()</code> must be called
+ * for the changes to be applied.
+ */
+ public void setSettings(AppSettings settings);
+
+ /**
+ * Sets the listener that will receive events relating to context
+ * creation, update, and destroy.
+ */
+ public void setSystemListener(SystemListener listener);
+
+ /**
+ * @return The current display settings. Note that they might be
+ * different from the ones set with setDisplaySettings() if the context
+ * was restarted or the settings changed internally.
+ */
+ public AppSettings getSettings();
+
+ /**
+ * @return The renderer for this context, or null if not created yet.
+ */
+ public Renderer getRenderer();
+
+ /**
+ * @return Mouse input implementation. May be null if not available.
+ */
+ public MouseInput getMouseInput();
+
+ /**
+ * @return Keyboard input implementation. May be null if not available.
+ */
+ public KeyInput getKeyInput();
+
+ /**
+ * @return Joystick input implementation. May be null if not available.
+ */
+ public JoyInput getJoyInput();
+
+ /**
+ * @return Touch device input implementation. May be null if not available.
+ */
+ public TouchInput getTouchInput();
+
+ /**
+ * @return The timer for this context, or null if not created yet.
+ */
+ public Timer getTimer();
+
+ /**
+ * Sets the title of the display (if available). This does nothing
+ * for fullscreen, headless, or canvas contexts.
+ * @param title The new title of the display.
+ */
+ public void setTitle(String title);
+
+ /**
+ * @return True if the context has been created but not yet destroyed.
+ */
+ public boolean isCreated();
+
+ /**
+ * @return True if the context contains a valid render surface,
+ * if any of the rendering methods in {@link Renderer} are called
+ * while this is <code>false</code>, then the result is undefined.
+ */
+ public boolean isRenderable();
+
+ /**
+ * @param enabled If enabled, the context will automatically flush
+ * frames to the video card (swap buffers) after an update cycle.
+ */
+ public void setAutoFlushFrames(boolean enabled);
+
+ /**
+ * Creates the context and makes it active.
+ *
+ * @param waitFor If true, will wait until context has initialized.
+ */
+ public void create(boolean waitFor);
+
+ /**
+ * Destroys and then re-creates the context. This should be called after
+ * the display settings have been changed.
+ */
+ public void restart();
+
+ /**
+ * Destroys the context completely, making it inactive.
+ *
+ * @param waitFor If true, will wait until the context is destroyed fully.
+ */
+ public void destroy(boolean waitFor);
+
+}