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Diffstat (limited to 'engine/src/core/com/jme3/system/NullRenderer.java')
-rw-r--r-- | engine/src/core/com/jme3/system/NullRenderer.java | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/system/NullRenderer.java b/engine/src/core/com/jme3/system/NullRenderer.java new file mode 100644 index 0000000..2b1d821 --- /dev/null +++ b/engine/src/core/com/jme3/system/NullRenderer.java @@ -0,0 +1,152 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.system; + +import com.jme3.light.LightList; +import com.jme3.material.RenderState; +import com.jme3.math.ColorRGBA; +import com.jme3.math.Matrix4f; +import com.jme3.renderer.Caps; +import com.jme3.renderer.Renderer; +import com.jme3.renderer.Statistics; +import com.jme3.scene.Mesh; +import com.jme3.scene.VertexBuffer; +import com.jme3.shader.Shader; +import com.jme3.shader.Shader.ShaderSource; +import com.jme3.texture.FrameBuffer; +import com.jme3.texture.Image; +import com.jme3.texture.Texture; +import java.nio.ByteBuffer; +import java.util.EnumSet; + +public class NullRenderer implements Renderer { + + private static final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class); + private static final Statistics stats = new Statistics(); + + public EnumSet<Caps> getCaps() { + return caps; + } + + public Statistics getStatistics() { + return stats; + } + + public void invalidateState(){ + } + + public void clearBuffers(boolean color, boolean depth, boolean stencil) { + } + + public void setBackgroundColor(ColorRGBA color) { + } + + public void applyRenderState(RenderState state) { + } + + public void setDepthRange(float start, float end) { + } + + public void onFrame() { + } + + public void setWorldMatrix(Matrix4f worldMatrix) { + } + + public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) { + } + + public void setViewPort(int x, int y, int width, int height) { + } + + public void setClipRect(int x, int y, int width, int height) { + } + + public void clearClipRect() { + } + + public void setLighting(LightList lights) { + } + + public void setShader(Shader shader) { + } + + public void deleteShader(Shader shader) { + } + + public void deleteShaderSource(ShaderSource source) { + } + + public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { + } + + public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { + } + + public void setMainFrameBufferOverride(FrameBuffer fb) { + } + + public void setFrameBuffer(FrameBuffer fb) { + } + + public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { + } + + public void deleteFrameBuffer(FrameBuffer fb) { + } + + public void setTexture(int unit, Texture tex) { + } + + public void updateBufferData(VertexBuffer vb) { + } + + public void deleteBuffer(VertexBuffer vb) { + } + + public void renderMesh(Mesh mesh, int lod, int count) { + } + + public void resetGLObjects() { + } + + public void cleanup() { + } + + public void deleteImage(Image image) { + } + + public void setAlphaToCoverage(boolean value) { + } + +} |