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diff --git a/engine/src/core/com/jme3/system/NullRenderer.java b/engine/src/core/com/jme3/system/NullRenderer.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.system;
+
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Matrix4f;
+import com.jme3.renderer.Caps;
+import com.jme3.renderer.Renderer;
+import com.jme3.renderer.Statistics;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import java.nio.ByteBuffer;
+import java.util.EnumSet;
+
+public class NullRenderer implements Renderer {
+
+ private static final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+ private static final Statistics stats = new Statistics();
+
+ public EnumSet<Caps> getCaps() {
+ return caps;
+ }
+
+ public Statistics getStatistics() {
+ return stats;
+ }
+
+ public void invalidateState(){
+ }
+
+ public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+ }
+
+ public void setBackgroundColor(ColorRGBA color) {
+ }
+
+ public void applyRenderState(RenderState state) {
+ }
+
+ public void setDepthRange(float start, float end) {
+ }
+
+ public void onFrame() {
+ }
+
+ public void setWorldMatrix(Matrix4f worldMatrix) {
+ }
+
+ public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+ }
+
+ public void setViewPort(int x, int y, int width, int height) {
+ }
+
+ public void setClipRect(int x, int y, int width, int height) {
+ }
+
+ public void clearClipRect() {
+ }
+
+ public void setLighting(LightList lights) {
+ }
+
+ public void setShader(Shader shader) {
+ }
+
+ public void deleteShader(Shader shader) {
+ }
+
+ public void deleteShaderSource(ShaderSource source) {
+ }
+
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+ }
+
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+ }
+
+ public void setMainFrameBufferOverride(FrameBuffer fb) {
+ }
+
+ public void setFrameBuffer(FrameBuffer fb) {
+ }
+
+ public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+ }
+
+ public void deleteFrameBuffer(FrameBuffer fb) {
+ }
+
+ public void setTexture(int unit, Texture tex) {
+ }
+
+ public void updateBufferData(VertexBuffer vb) {
+ }
+
+ public void deleteBuffer(VertexBuffer vb) {
+ }
+
+ public void renderMesh(Mesh mesh, int lod, int count) {
+ }
+
+ public void resetGLObjects() {
+ }
+
+ public void cleanup() {
+ }
+
+ public void deleteImage(Image image) {
+ }
+
+ public void setAlphaToCoverage(boolean value) {
+ }
+
+}