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+package com.jme3.util;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.asset.TextureKey;
+import com.jme3.bounding.BoundingSphere;
+import com.jme3.material.Material;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.Bucket;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.TextureCubeMap;
+import java.nio.ByteBuffer;
+import java.util.ArrayList;
+
+/**
+ * <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
+ * be attached to the scene to display a sky image in the background.
+ *
+ * @author Kirill Vainer
+ */
+public class SkyFactory {
+
+ /**
+ * Creates a sky using the given texture (cubemap or spheremap).
+ *
+ * @param assetManager The asset manager to use to load materials
+ * @param texture Texture to use for the sky
+ * @param normalScale The normal scale is multiplied by the 3D normal
+ * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
+ * and transformation to the normal.
+ * @param sphereMap The way the texture is used
+ * depends on this value:<br>
+ * <ul>
+ * <li>true: Its a Texture2D with the pixels arranged for
+ * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
+ * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
+ * then the image is taken from it and is inserted into a TextureCubeMap</li>
+ * </ul>
+ * @return A spatial representing the sky
+ */
+ public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) {
+ return createSky(assetManager, texture, normalScale, sphereMap, 10);
+ }
+
+ /**
+ * Creates a sky using the given texture (cubemap or spheremap).
+ *
+ * @param assetManager The asset manager to use to load materials
+ * @param texture Texture to use for the sky
+ * @param normalScale The normal scale is multiplied by the 3D normal
+ * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
+ * and transformation to the normal.
+ * @param sphereMap The way the texture is used
+ * depends on this value:<br>
+ * <ul>
+ * <li>true: Its a Texture2D with the pixels arranged for
+ * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
+ * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
+ * then the image is taken from it and is inserted into a TextureCubeMap</li>
+ * </ul>
+ * @param sphereRadius If specified, this will be the sky sphere's radius.
+ * This should be the camera's near plane for optimal quality.
+ * @return A spatial representing the sky
+ */
+ public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) {
+ if (texture == null) {
+ throw new IllegalArgumentException("texture cannot be null");
+ }
+ final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
+
+ Geometry sky = new Geometry("Sky", sphereMesh);
+ sky.setQueueBucket(Bucket.Sky);
+ sky.setCullHint(Spatial.CullHint.Never);
+ sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
+
+ Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
+
+ skyMat.setVector3("NormalScale", normalScale);
+ if (sphereMap) {
+ skyMat.setBoolean("SphereMap", sphereMap);
+ } else if (!(texture instanceof TextureCubeMap)) {
+ // make sure its a cubemap
+ Image img = texture.getImage();
+ texture = new TextureCubeMap();
+ texture.setImage(img);
+ }
+ skyMat.setTexture("Texture", texture);
+ sky.setMaterial(skyMat);
+
+ return sky;
+ }
+
+ private static void checkImage(Image image) {
+// if (image.getDepth() != 1)
+// throw new IllegalArgumentException("3D/Array images not allowed");
+
+ if (image.getWidth() != image.getHeight()) {
+ throw new IllegalArgumentException("Image width and height must be the same");
+ }
+
+ if (image.getMultiSamples() != 1) {
+ throw new IllegalArgumentException("Multisample textures not allowed");
+ }
+ }
+
+ private static void checkImagesForCubeMap(Image... images) {
+ if (images.length == 1) {
+ return;
+ }
+
+ Format fmt = images[0].getFormat();
+ int width = images[0].getWidth();
+ int height = images[0].getHeight();
+
+ ByteBuffer data = images[0].getData(0);
+ int size = data != null ? data.capacity() : 0;
+
+ checkImage(images[0]);
+
+ for (int i = 1; i < images.length; i++) {
+ Image image = images[i];
+ checkImage(images[i]);
+ if (image.getFormat() != fmt) {
+ throw new IllegalArgumentException("Images must have same format");
+ }
+ if (image.getWidth() != width || image.getHeight() != height) {
+ throw new IllegalArgumentException("Images must have same resolution");
+ }
+ ByteBuffer data2 = image.getData(0);
+ if (data2 != null){
+ if (data2.capacity() != size) {
+ throw new IllegalArgumentException("Images must have same size");
+ }
+ }
+ }
+ }
+
+ public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) {
+ return createSky(assetManager, west, east, north, south, up, down, normalScale, 10);
+ }
+
+ public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
+ final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
+ Geometry sky = new Geometry("Sky", sphereMesh);
+ sky.setQueueBucket(Bucket.Sky);
+ sky.setCullHint(Spatial.CullHint.Never);
+ sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
+
+ Image westImg = west.getImage();
+ Image eastImg = east.getImage();
+ Image northImg = north.getImage();
+ Image southImg = south.getImage();
+ Image upImg = up.getImage();
+ Image downImg = down.getImage();
+
+ checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
+
+ Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
+
+ cubeImage.addData(westImg.getData(0));
+ cubeImage.addData(eastImg.getData(0));
+
+ cubeImage.addData(downImg.getData(0));
+ cubeImage.addData(upImg.getData(0));
+
+ cubeImage.addData(southImg.getData(0));
+ cubeImage.addData(northImg.getData(0));
+
+ if (westImg.getEfficentData() != null){
+ // also consilidate efficient data
+ ArrayList<Object> efficientData = new ArrayList<Object>(6);
+ efficientData.add(westImg.getEfficentData());
+ efficientData.add(eastImg.getEfficentData());
+ efficientData.add(downImg.getEfficentData());
+ efficientData.add(upImg.getEfficentData());
+ efficientData.add(southImg.getEfficentData());
+ efficientData.add(northImg.getEfficentData());
+ cubeImage.setEfficentData(efficientData);
+ }
+
+ TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
+ cubeMap.setAnisotropicFilter(0);
+ cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
+ cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
+ cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
+
+ Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
+ skyMat.setTexture("Texture", cubeMap);
+ skyMat.setVector3("NormalScale", normalScale);
+ sky.setMaterial(skyMat);
+
+ return sky;
+ }
+
+ public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
+ return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
+ }
+
+ public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
+ return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
+ }
+
+ public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
+ TextureKey key = new TextureKey(textureName, true);
+ key.setGenerateMips(true);
+ key.setAsCube(!sphereMap);
+ Texture tex = assetManager.loadTexture(key);
+ return createSky(assetManager, tex, sphereMap);
+ }
+}