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+/*
+ * Copyright (c) 2011 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.network;
+
+
+/**
+ * Represents a remote connection to a server that can be used
+ * for sending and receiving messages.
+ *
+ * @version $Revision: 8938 $
+ * @author Paul Speed
+ */
+public interface Client extends MessageConnection
+{
+ /**
+ * Starts the client allowing it to begin processing incoming
+ * messages and delivering them to listeners.
+ */
+ public void start();
+
+ /**
+ * Returns true if this client is fully connected to the
+ * host.
+ */
+ public boolean isConnected();
+
+ /**
+ * Returns a unique ID for this client within the remote
+ * server or -1 if this client isn't fully connected to the
+ * server.
+ */
+ public int getId();
+
+ /**
+ * Returns the 'game name' for servers to which this client should be able
+ * to connect. This should match the 'game name' set on the server or this
+ * client will be turned away.
+ */
+ public String getGameName();
+
+ /**
+ * Returns the game-specific version of the server this client should
+ * be able to connect to.
+ */
+ public int getVersion();
+
+ /**
+ * Sends a message to the server.
+ */
+ public void send( Message message );
+
+ /**
+ * Sends a message to the other end of the connection using
+ * the specified alternate channel.
+ */
+ public void send( int channel, Message message );
+
+ /**
+ * Closes this connection to the server.
+ */
+ public void close();
+
+ /**
+ * Adds a listener that will be notified about connection
+ * state changes.
+ */
+ public void addClientStateListener( ClientStateListener listener );
+
+ /**
+ * Removes a previously registered connection listener.
+ */
+ public void removeClientStateListener( ClientStateListener listener );
+
+ /**
+ * Adds a listener that will be notified when any message or object
+ * is received from the server.
+ */
+ public void addMessageListener( MessageListener<? super Client> listener );
+
+ /**
+ * Adds a listener that will be notified when messages of the specified
+ * types are received.
+ */
+ public void addMessageListener( MessageListener<? super Client> listener, Class... classes );
+
+ /**
+ * Removes a previously registered wildcard listener. This does
+ * not remove this listener from any type-specific registrations.
+ */
+ public void removeMessageListener( MessageListener<? super Client> listener );
+
+ /**
+ * Removes a previously registered type-specific listener from
+ * the specified types.
+ */
+ public void removeMessageListener( MessageListener<? super Client> listener, Class... classes );
+
+ /**
+ * Adds a listener that will be notified when any connection errors
+ * occur. If a client has no error listeners then the default behavior
+ * is to close the connection and provide an appropriate DisconnectInfo
+ * to any ClientStateListeners. If the application adds its own error
+ * listeners then it must take care of closing the connection itself.
+ */
+ public void addErrorListener( ErrorListener<? super Client> listener );
+
+ /**
+ * Removes a previously registered error listener.
+ */
+ public void removeErrorListener( ErrorListener<? super Client> listener );
+}
+
+