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diff --git a/engine/src/terrain/com/jme3/terrain/noise/filter/HydraulicErodeFilter.java b/engine/src/terrain/com/jme3/terrain/noise/filter/HydraulicErodeFilter.java
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+/**
+ * Copyright (c) 2011, Novyon Events
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * - Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * - Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * @author Anthyon
+ */
+package com.jme3.terrain.noise.filter;
+
+import java.nio.FloatBuffer;
+
+import com.jme3.terrain.noise.Basis;
+
+public class HydraulicErodeFilter extends AbstractFilter {
+
+ private Basis waterMap;
+ private Basis sedimentMap;
+ private float Kr;
+ private float Ks;
+ private float Ke;
+ private float Kc;
+ private float T;
+
+ public void setKc(float kc) {
+ this.Kc = kc;
+ }
+
+ public void setKe(float ke) {
+ this.Ke = ke;
+ }
+
+ public void setKr(float kr) {
+ this.Kr = kr;
+ }
+
+ public void setKs(float ks) {
+ this.Ks = ks;
+ }
+
+ public void setSedimentMap(Basis sedimentMap) {
+ this.sedimentMap = sedimentMap;
+ }
+
+ public void setT(float t) {
+ this.T = t;
+ }
+
+ public void setWaterMap(Basis waterMap) {
+ this.waterMap = waterMap;
+ }
+
+ @Override
+ public int getMargin(int size, int margin) {
+ return super.getMargin(size, margin) + 1;
+ }
+
+ @Override
+ public FloatBuffer filter(float sx, float sy, float base, FloatBuffer buffer, int workSize) {
+ float[] ga = buffer.array();
+ // float[] wa = this.waterMap.getBuffer(sx, sy, base, workSize).array();
+ // float[] sa = this.sedimentMap.getBuffer(sx, sy, base,
+ // workSize).array();
+ float[] wt = new float[workSize * workSize];
+ float[] st = new float[workSize * workSize];
+
+ int[] idxrel = { -workSize - 1, -workSize + 1, workSize - 1, workSize + 1 };
+
+ // step 1. water arrives and step 2. captures material
+ for (int y = 0; y < workSize; y++) {
+ for (int x = 0; x < workSize; x++) {
+ int idx = y * workSize + x;
+ float wtemp = this.Kr; // * wa[idx];
+ float stemp = this.Ks; // * sa[idx];
+ if (wtemp > 0) {
+ wt[idx] += wtemp;
+ if (stemp > 0) {
+ ga[idx] -= stemp * wt[idx];
+ st[idx] += stemp * wt[idx];
+ }
+ }
+
+ // step 3. water is transported to it's neighbours
+ float a = ga[idx] + wt[idx];
+ // float[] aj = new float[idxrel.length];
+ float amax = 0;
+ int amaxidx = -1;
+ float ac = 0;
+ float dtotal = 0;
+
+ for (int j = 0; j < idxrel.length; j++) {
+ if (idx + idxrel[j] > 0 && idx + idxrel[j] < workSize) {
+ float at = ga[idx + idxrel[j]] + wt[idx + idxrel[j]];
+ if (a - at > a - amax) {
+ dtotal += at;
+ amax = at;
+ amaxidx = j;
+ ac++;
+ }
+ }
+ }
+
+ float aa = (dtotal + a) / (ac + 1);
+ // for (int j = 0; j < idxrel.length; j++) {
+ // if (idx + idxrel[j] > 0 && idx + idxrel[j] < workSize && a -
+ // aj[j] > 0) {
+ if (amaxidx > -1) {
+ float dwj = Math.min(wt[idx], a - aa) * (a - amax) / dtotal;
+ float dsj = st[idx] * dwj / wt[idx];
+ wt[idx] -= dwj;
+ st[idx] -= dsj;
+ wt[idx + idxrel[amaxidx]] += dwj;
+ st[idx + idxrel[amaxidx]] += dsj;
+ }
+ // }
+
+ // step 4. water evaporates and deposits material
+ wt[idx] = wt[idx] * (1 - this.Ke);
+ if (wt[idx] < this.T) {
+ wt[idx] = 0;
+ }
+ float smax = this.Kc * wt[idx];
+ if (st[idx] > smax) {
+ ga[idx] += st[idx] - smax;
+ st[idx] -= st[idx] - smax;
+ }
+ }
+ }
+
+ return buffer;
+ }
+
+}