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diff --git a/engine/src/test/jme3test/bullet/TestBrickTower.java b/engine/src/test/jme3test/bullet/TestBrickTower.java
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+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+
+package jme3test.bullet;
+
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.asset.TextureKey;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.font.BitmapText;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.MouseButtonTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.scene.shape.Sphere.TextureMode;
+import com.jme3.shadow.PssmShadowRenderer;
+import com.jme3.shadow.PssmShadowRenderer.CompareMode;
+import com.jme3.shadow.PssmShadowRenderer.FilterMode;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+
+/**
+ *
+ * @author double1984 (tower mod by atom)
+ */
+public class TestBrickTower extends SimpleApplication {
+
+ int bricksPerLayer = 8;
+ int brickLayers = 30;
+
+ static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
+ float radius = 3f;
+ float angle = 0;
+
+
+ Material mat;
+ Material mat2;
+ Material mat3;
+ PssmShadowRenderer bsr;
+ private Sphere bullet;
+ private Box brick;
+ private SphereCollisionShape bulletCollisionShape;
+
+ private BulletAppState bulletAppState;
+
+ public static void main(String args[]) {
+ TestBrickTower f = new TestBrickTower();
+ f.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ bulletAppState = new BulletAppState();
+ bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
+ // bulletAppState.setEnabled(false);
+ stateManager.attach(bulletAppState);
+ bullet = new Sphere(32, 32, 0.4f, true, false);
+ bullet.setTextureMode(TextureMode.Projected);
+ bulletCollisionShape = new SphereCollisionShape(0.4f);
+
+ brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
+ brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
+ //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
+ initMaterial();
+ initTower();
+ initFloor();
+ initCrossHairs();
+ this.cam.setLocation(new Vector3f(0, 25f, 8f));
+ cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
+ cam.setFrustumFar(80);
+ inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
+ inputManager.addListener(actionListener, "shoot");
+ rootNode.setShadowMode(ShadowMode.Off);
+ bsr = new PssmShadowRenderer(assetManager, 1024, 2);
+ bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
+ bsr.setLambda(0.55f);
+ bsr.setShadowIntensity(0.6f);
+ bsr.setCompareMode(CompareMode.Hardware);
+ bsr.setFilterMode(FilterMode.PCF4);
+ viewPort.addProcessor(bsr);
+ }
+
+ private PhysicsSpace getPhysicsSpace() {
+ return bulletAppState.getPhysicsSpace();
+ }
+ private ActionListener actionListener = new ActionListener() {
+
+ public void onAction(String name, boolean keyPressed, float tpf) {
+ if (name.equals("shoot") && !keyPressed) {
+ Geometry bulletg = new Geometry("bullet", bullet);
+ bulletg.setMaterial(mat2);
+ bulletg.setShadowMode(ShadowMode.CastAndReceive);
+ bulletg.setLocalTranslation(cam.getLocation());
+ RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
+// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
+ bulletNode.setLinearVelocity(cam.getDirection().mult(25));
+ bulletg.addControl(bulletNode);
+ rootNode.attachChild(bulletg);
+ getPhysicsSpace().add(bulletNode);
+ }
+ }
+ };
+
+ public void initTower() {
+ double tempX = 0;
+ double tempY = 0;
+ double tempZ = 0;
+ angle = 0f;
+ for (int i = 0; i < brickLayers; i++){
+ // Increment rows
+ if(i!=0)
+ tempY+=brickHeight*2;
+ else
+ tempY=brickHeight;
+ // Alternate brick seams
+ angle = 360.0f / bricksPerLayer * i/2f;
+ for (int j = 0; j < bricksPerLayer; j++){
+ tempZ = Math.cos(Math.toRadians(angle))*radius;
+ tempX = Math.sin(Math.toRadians(angle))*radius;
+ System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ));
+ Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ));
+ // Add crenelation
+ if (i==brickLayers-1){
+ if (j%2 == 0){
+ addBrick(vt);
+ }
+ }
+ // Create main tower
+ else {
+ addBrick(vt);
+ }
+ angle += 360.0/bricksPerLayer;
+ }
+ }
+
+ }
+
+ public void initFloor() {
+ Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
+ floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
+
+ Geometry floor = new Geometry("floor", floorBox);
+ floor.setMaterial(mat3);
+ floor.setShadowMode(ShadowMode.Receive);
+ floor.setLocalTranslation(0, 0, 0);
+ floor.addControl(new RigidBodyControl(0));
+ this.rootNode.attachChild(floor);
+ this.getPhysicsSpace().add(floor);
+ }
+
+ public void initMaterial() {
+ mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
+ key.setGenerateMips(true);
+ Texture tex = assetManager.loadTexture(key);
+ mat.setTexture("ColorMap", tex);
+
+ mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
+ key2.setGenerateMips(true);
+ Texture tex2 = assetManager.loadTexture(key2);
+ mat2.setTexture("ColorMap", tex2);
+
+ mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
+ key3.setGenerateMips(true);
+ Texture tex3 = assetManager.loadTexture(key3);
+ tex3.setWrap(WrapMode.Repeat);
+ mat3.setTexture("ColorMap", tex3);
+ }
+
+ public void addBrick(Vector3f ori) {
+ Geometry reBoxg = new Geometry("brick", brick);
+ reBoxg.setMaterial(mat);
+ reBoxg.setLocalTranslation(ori);
+ reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
+ reBoxg.addControl(new RigidBodyControl(1.5f));
+ reBoxg.setShadowMode(ShadowMode.CastAndReceive);
+ reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
+ this.rootNode.attachChild(reBoxg);
+ this.getPhysicsSpace().add(reBoxg);
+ }
+
+ protected void initCrossHairs() {
+ guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
+ BitmapText ch = new BitmapText(guiFont, false);
+ ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
+ ch.setText("+"); // crosshairs
+ ch.setLocalTranslation( // center
+ settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
+ settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
+ guiNode.attachChild(ch);
+ }
+} \ No newline at end of file