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Diffstat (limited to 'engine/src/test/jme3test/bullet/TestLocalPhysics.java')
-rw-r--r-- | engine/src/test/jme3test/bullet/TestLocalPhysics.java | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/bullet/TestLocalPhysics.java b/engine/src/test/jme3test/bullet/TestLocalPhysics.java new file mode 100644 index 0000000..cba8f86 --- /dev/null +++ b/engine/src/test/jme3test/bullet/TestLocalPhysics.java @@ -0,0 +1,122 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package jme3test.bullet; + +import com.jme3.app.SimpleApplication; +import com.jme3.bullet.BulletAppState; +import com.jme3.bullet.PhysicsSpace; +import com.jme3.bullet.collision.shapes.*; +import com.jme3.bullet.control.RigidBodyControl; +import com.jme3.math.Plane; +import com.jme3.math.Vector3f; +import com.jme3.scene.Node; +import com.jme3.scene.shape.Sphere; + +/** + * This is a basic Test of jbullet-jme functions + * + * @author normenhansen + */ +public class TestLocalPhysics extends SimpleApplication { + + private BulletAppState bulletAppState; + + public static void main(String[] args) { + TestLocalPhysics app = new TestLocalPhysics(); + app.start(); + } + + @Override + public void simpleInitApp() { + bulletAppState = new BulletAppState(); + stateManager.attach(bulletAppState); + bulletAppState.getPhysicsSpace().enableDebug(assetManager); + + // Add a physics sphere to the world + Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); + physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); + physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(physicsSphere); + getPhysicsSpace().add(physicsSphere); + + // Add a physics sphere to the world using the collision shape from sphere one + Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1); + physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0)); + physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(physicsSphere2); + getPhysicsSpace().add(physicsSphere2); + + // Add a physics box to the world + Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1); + physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); + physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); + physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(physicsBox); + getPhysicsSpace().add(physicsBox); + + // Add a physics cylinder to the world + Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1); + physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0)); + physicsCylinder.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(physicsCylinder); + getPhysicsSpace().add(physicsCylinder); + + // an obstacle mesh, does not move (mass=0) + Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0); + node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f)); + node2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(node2); + getPhysicsSpace().add(node2); + + // the floor mesh, does not move (mass=0) + Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0); + node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f)); + node3.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); + rootNode.attachChild(node3); + getPhysicsSpace().add(node3); + + // Join the physics objects with a Point2Point joint +// PhysicsPoint2PointJoint joint=new PhysicsPoint2PointJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0)); +// PhysicsHingeJoint joint=new PhysicsHingeJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z); +// getPhysicsSpace().add(joint); + + } + + @Override + public void simpleUpdate(float tpf) { + rootNode.rotate(tpf, 0, 0); + } + + private PhysicsSpace getPhysicsSpace() { + return bulletAppState.getPhysicsSpace(); + } +} |