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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.helloworld;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.input.KeyInput;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.AnalogListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.input.controls.MouseButtonTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+
+/** Sample 5 - how to map keys and mousebuttons to actions */
+public class HelloInput extends SimpleApplication {
+
+ public static void main(String[] args) {
+ HelloInput app = new HelloInput();
+ app.start();
+ }
+ protected Geometry player;
+ Boolean isRunning=true;
+
+ @Override
+ public void simpleInitApp() {
+ Box b = new Box(Vector3f.ZERO, 1, 1, 1);
+ player = new Geometry("Player", b);
+ Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ mat.setColor("Color", ColorRGBA.Blue);
+ player.setMaterial(mat);
+ rootNode.attachChild(player);
+ initKeys(); // load my custom keybinding
+ }
+
+ /** Custom Keybinding: Map named actions to inputs. */
+ private void initKeys() {
+ /** You can map one or several inputs to one named mapping. */
+ inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P));
+ inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
+ inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
+ inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
+ new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
+ /** Add the named mappings to the action listeners. */
+ inputManager.addListener(actionListener, new String[]{"Pause"});
+ inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
+ }
+
+ /** Use this listener for KeyDown/KeyUp events */
+ private ActionListener actionListener = new ActionListener() {
+ public void onAction(String name, boolean keyPressed, float tpf) {
+ if (name.equals("Pause") && !keyPressed) {
+ isRunning = !isRunning;
+ }
+ }
+ };
+
+ /** Use this listener for continuous events */
+ private AnalogListener analogListener = new AnalogListener() {
+ public void onAnalog(String name, float value, float tpf) {
+ if (isRunning) {
+ if (name.equals("Rotate")) {
+ player.rotate(0, value, 0);
+ }
+ if (name.equals("Right")) {
+ player.move((new Vector3f(value, 0,0)) );
+ }
+ if (name.equals("Left")) {
+ player.move(new Vector3f(-value, 0,0));
+ }
+ } else {
+ System.out.println("Press P to unpause.");
+ }
+ }
+ };
+
+}