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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
+ * <p/>
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * <p/>
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * <p/>
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ * <p/>
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.input;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.*;
+import com.jme3.material.Material;
+import com.jme3.math.FastMath;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.CameraNode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.control.CameraControl.ControlDirection;
+import com.jme3.scene.shape.Quad;
+import com.jme3.system.AppSettings;
+
+/**
+ * A 3rd-person camera node follows a target (teapot). Follow the teapot with
+ * WASD keys, rotate by dragging the mouse.
+ */
+public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
+
+ private Geometry teaGeom;
+ private Node teaNode;
+ CameraNode camNode;
+ boolean rotate = false;
+ Vector3f direction = new Vector3f();
+
+ public static void main(String[] args) {
+ TestCameraNode app = new TestCameraNode();
+ AppSettings s = new AppSettings(true);
+ s.setFrameRate(100);
+ app.setSettings(s);
+ app.start();
+ }
+
+ public void simpleInitApp() {
+ // load a teapot model
+ teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
+ Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
+ teaGeom.setMaterial(mat);
+ //create a node to attach the geometry and the camera node
+ teaNode = new Node("teaNode");
+ teaNode.attachChild(teaGeom);
+ rootNode.attachChild(teaNode);
+ // create a floor
+ mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
+ Geometry ground = new Geometry("ground", new Quad(50, 50));
+ ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
+ ground.setLocalTranslation(-25, -1, 25);
+ ground.setMaterial(mat);
+ rootNode.attachChild(ground);
+
+ //creating the camera Node
+ camNode = new CameraNode("CamNode", cam);
+ //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
+ camNode.setControlDir(ControlDirection.SpatialToCamera);
+ //attaching the camNode to the teaNode
+ teaNode.attachChild(camNode);
+ //setting the local translation of the cam node to move it away from the teanNode a bit
+ camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
+ //setting the camNode to look at the teaNode
+ camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
+
+ //disable the default 1st-person flyCam (don't forget this!!)
+ flyCam.setEnabled(false);
+
+ registerInput();
+ }
+
+ public void registerInput() {
+ inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
+ inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
+ inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
+ inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
+ inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
+ inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
+ inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
+ inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
+ inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
+ }
+
+ public void onAnalog(String name, float value, float tpf) {
+ //computing the normalized direction of the cam to move the teaNode
+ direction.set(cam.getDirection()).normalizeLocal();
+ if (name.equals("moveForward")) {
+ direction.multLocal(5 * tpf);
+ teaNode.move(direction);
+ }
+ if (name.equals("moveBackward")) {
+ direction.multLocal(-5 * tpf);
+ teaNode.move(direction);
+ }
+ if (name.equals("moveRight")) {
+ direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
+ teaNode.move(direction);
+ }
+ if (name.equals("moveLeft")) {
+ direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
+ teaNode.move(direction);
+ }
+ if (name.equals("rotateRight") && rotate) {
+ teaNode.rotate(0, 5 * tpf, 0);
+ }
+ if (name.equals("rotateLeft") && rotate) {
+ teaNode.rotate(0, -5 * tpf, 0);
+ }
+
+ }
+
+ public void onAction(String name, boolean keyPressed, float tpf) {
+ //toggling rotation on or off
+ if (name.equals("toggleRotate") && keyPressed) {
+ rotate = true;
+ inputManager.setCursorVisible(false);
+ }
+ if (name.equals("toggleRotate") && !keyPressed) {
+ rotate = false;
+ inputManager.setCursorVisible(true);
+ }
+
+ }
+}