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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.light;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.LightNode;
+import com.jme3.scene.Node;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.scene.shape.Torus;
+
+public class TestLightNode extends SimpleApplication {
+
+ float angle;
+ Node movingNode;
+
+ public static void main(String[] args){
+ TestLightNode app = new TestLightNode();
+ app.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ Torus torus = new Torus(10, 6, 1, 3);
+// Torus torus = new Torus(50, 30, 1, 3);
+ Geometry g = new Geometry("Torus Geom", torus);
+ g.rotate(-FastMath.HALF_PI, 0, 0);
+ g.center();
+// g.move(0, 1, 0);
+
+ Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
+ mat.setFloat("Shininess", 32f);
+ mat.setBoolean("UseMaterialColors", true);
+ mat.setColor("Ambient", ColorRGBA.Black);
+ mat.setColor("Diffuse", ColorRGBA.White);
+ mat.setColor("Specular", ColorRGBA.White);
+// mat.setBoolean("VertexLighting", true);
+// mat.setBoolean("LowQuality", true);
+ g.setMaterial(mat);
+
+ rootNode.attachChild(g);
+
+ Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
+ lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
+
+ movingNode=new Node("lightParentNode");
+ movingNode.attachChild(lightMdl);
+ rootNode.attachChild(movingNode);
+
+ PointLight pl = new PointLight();
+ pl.setColor(ColorRGBA.Green);
+ pl.setRadius(4f);
+ rootNode.addLight(pl);
+
+ LightNode lightNode=new LightNode("pointLight", pl);
+ movingNode.attachChild(lightNode);
+
+ DirectionalLight dl = new DirectionalLight();
+ dl.setColor(ColorRGBA.Red);
+ dl.setDirection(new Vector3f(0, 1, 0));
+ rootNode.addLight(dl);
+ }
+
+ @Override
+ public void simpleUpdate(float tpf){
+// cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
+// cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
+
+ angle += tpf;
+ angle %= FastMath.TWO_PI;
+
+ movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
+ }
+
+}