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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.light;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.util.TangentBinormalGenerator;
+
+public class TestSimpleLighting extends SimpleApplication {
+
+ float angle;
+ PointLight pl;
+ Geometry lightMdl;
+
+ public static void main(String[] args){
+ TestSimpleLighting app = new TestSimpleLighting();
+ app.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
+ TangentBinormalGenerator.generate(teapot.getMesh(), true);
+
+ teapot.setLocalScale(2f);
+ Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
+// mat.selectTechnique("GBuf");
+ mat.setFloat("Shininess", 12);
+ mat.setBoolean("UseMaterialColors", true);
+
+// mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
+//
+// mat.setBoolean("VTangent", true);
+// mat.setBoolean("Minnaert", true);
+// mat.setBoolean("WardIso", true);
+// mat.setBoolean("VertexLighting", true);
+// mat.setBoolean("LowQuality", true);
+// mat.setBoolean("HighQuality", true);
+
+ mat.setColor("Ambient", ColorRGBA.Black);
+ mat.setColor("Diffuse", ColorRGBA.Gray);
+ mat.setColor("Specular", ColorRGBA.Gray);
+
+ teapot.setMaterial(mat);
+ rootNode.attachChild(teapot);
+
+ lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
+ lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
+ lightMdl.getMesh().setStatic();
+ rootNode.attachChild(lightMdl);
+
+ pl = new PointLight();
+ pl.setColor(ColorRGBA.White);
+ pl.setRadius(4f);
+ rootNode.addLight(pl);
+
+ DirectionalLight dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
+ dl.setColor(ColorRGBA.Green);
+ rootNode.addLight(dl);
+ }
+
+ @Override
+ public void simpleUpdate(float tpf){
+// cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f));
+// cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f));
+
+ angle += tpf;
+ angle %= FastMath.TWO_PI;
+
+ pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
+ lightMdl.setLocalTranslation(pl.getPosition());
+ }
+
+}