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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.model;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Sphere;
+
+public class TestOgreLoading extends SimpleApplication {
+
+ float angle1;
+ float angle2;
+ PointLight pl;
+ PointLight p2;
+ Spatial lightMdl;
+ Spatial lightMd2;
+
+ public static void main(String[] args) {
+ TestOgreLoading app = new TestOgreLoading();
+ app.start();
+ }
+
+ public void simpleInitApp() {
+// PointLight pl = new PointLight();
+// pl.setPosition(new Vector3f(10, 10, -10));
+// rootNode.addLight(pl);
+ flyCam.setMoveSpeed(10f);
+
+ // sunset light
+ DirectionalLight dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
+ dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
+ rootNode.addLight(dl);
+
+
+ lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
+ lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
+ rootNode.attachChild(lightMdl);
+
+ lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
+ lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
+ rootNode.attachChild(lightMd2);
+
+
+ pl = new PointLight();
+ pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0));
+ pl.setPosition(new Vector3f(0f, 0f, 4f));
+ rootNode.addLight(pl);
+
+ p2 = new PointLight();
+ p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0));
+ p2.setPosition(new Vector3f(0f, 0f, 3f));
+ rootNode.addLight(p2);
+
+
+ // create the geometry and attach it
+ Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
+ float scale = 0.05f;
+ elephant.scale(scale, scale, scale);
+ rootNode.attachChild(elephant);
+ }
+
+ @Override
+ public void simpleUpdate(float tpf) {
+ angle1 += tpf * 0.25f;
+ angle1 %= FastMath.TWO_PI;
+
+ angle2 += tpf * 0.50f;
+ angle2 %= FastMath.TWO_PI;
+
+ pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
+ p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
+ lightMdl.setLocalTranslation(pl.getPosition());
+ lightMd2.setLocalTranslation(p2.getPosition());
+ }
+}