aboutsummaryrefslogtreecommitdiff
path: root/engine/src/test/jme3test/post/TestFBOPassthrough.java
diff options
context:
space:
mode:
Diffstat (limited to 'engine/src/test/jme3test/post/TestFBOPassthrough.java')
-rw-r--r--engine/src/test/jme3test/post/TestFBOPassthrough.java117
1 files changed, 117 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/post/TestFBOPassthrough.java b/engine/src/test/jme3test/post/TestFBOPassthrough.java
new file mode 100644
index 0000000..fee11fe
--- /dev/null
+++ b/engine/src/test/jme3test/post/TestFBOPassthrough.java
@@ -0,0 +1,117 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.post;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.material.Material;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.Renderer;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture2D;
+import com.jme3.ui.Picture;
+
+/**
+ * Demonstrates FrameBuffer usage.
+ * The scene is first rendered to an FB with a texture attached,
+ * the texture is then rendered onto the screen in ortho mode.
+ *
+ * @author Kirill
+ */
+public class TestFBOPassthrough extends SimpleApplication {
+
+ private Node fbNode = new Node("Framebuffer Node");
+ private FrameBuffer fb;
+
+ public static void main(String[] args){
+ TestFBOPassthrough app = new TestFBOPassthrough();
+ app.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ int w = settings.getWidth();
+ int h = settings.getHeight();
+
+ //setup framebuffer
+ fb = new FrameBuffer(w, h, 1);
+
+ Texture2D fbTex = new Texture2D(w, h, Format.RGBA8);
+ fb.setDepthBuffer(Format.Depth);
+ fb.setColorTexture(fbTex);
+
+ // setup framebuffer's scene
+ Sphere sphMesh = new Sphere(20, 20, 1);
+ Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
+
+ Geometry sphere = new Geometry("sphere", sphMesh);
+ sphere.setMaterial(solidColor);
+ fbNode.attachChild(sphere);
+
+ //setup main scene
+ Picture p = new Picture("Picture");
+ p.setPosition(0, 0);
+ p.setWidth(w);
+ p.setHeight(h);
+ p.setTexture(assetManager, fbTex, false);
+
+ rootNode.attachChild(p);
+ }
+
+ @Override
+ public void simpleUpdate(float tpf){
+ fbNode.updateLogicalState(tpf);
+ fbNode.updateGeometricState();
+ }
+
+ @Override
+ public void simpleRender(RenderManager rm){
+ Renderer r = rm.getRenderer();
+
+ //do FBO rendering
+ r.setFrameBuffer(fb);
+
+ rm.setCamera(cam, false); // FBO uses current camera
+ r.clearBuffers(true, true, true);
+ rm.renderScene(fbNode, viewPort);
+ rm.flushQueue(viewPort);
+
+ //go back to default rendering and let
+ //SimpleApplication render the default scene
+ r.setFrameBuffer(null);
+ }
+
+}