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Diffstat (limited to 'engine/src/test/jme3test/stress/TestLeakingGL.java')
-rw-r--r-- | engine/src/test/jme3test/stress/TestLeakingGL.java | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/stress/TestLeakingGL.java b/engine/src/test/jme3test/stress/TestLeakingGL.java new file mode 100644 index 0000000..dba4863 --- /dev/null +++ b/engine/src/test/jme3test/stress/TestLeakingGL.java @@ -0,0 +1,91 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package jme3test.stress; + +import com.jme3.app.SimpleApplication; +import com.jme3.material.Material; +import com.jme3.math.Vector3f; +import com.jme3.scene.Geometry; +import com.jme3.scene.Mesh; +import com.jme3.scene.Node; +import com.jme3.scene.Spatial.CullHint; +import com.jme3.scene.shape.Sphere; +import com.jme3.util.NativeObjectManager; +import java.util.logging.Level; +import java.util.logging.Logger; + +/** + * Generates 400 new meshes every frame then leaks them. + * Notice how memory usage stays constant and OpenGL objects + * are properly destroyed. + */ +public class TestLeakingGL extends SimpleApplication { + + private Material solidColor; + private Sphere original; + + public static void main(String[] args){ + TestLeakingGL app = new TestLeakingGL(); + app.start(); + } + + public void simpleInitApp() { + original = new Sphere(4, 4, 1); + original.setStatic(); + original.setInterleaved(); + + // this will make sure all spheres are rendered always + rootNode.setCullHint(CullHint.Never); + solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); + cam.setLocation(new Vector3f(0, 5, 0)); + cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); + + Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING); + Logger.getLogger(NativeObjectManager.class.getName()).setLevel(Level.WARNING); + } + + @Override + public void simpleUpdate(float tpf){ + rootNode.detachAllChildren(); + for (int y = -15; y < 15; y++){ + for (int x = -15; x < 15; x++){ + Mesh sphMesh = original.deepClone(); + Geometry sphere = new Geometry("sphere", sphMesh); + + sphere.setMaterial(solidColor); + sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f); + rootNode.attachChild(sphere); + } + } + } +} |