diff options
Diffstat (limited to 'engine/src/test/jme3test/terrain/TerrainFractalGridTest.java')
-rw-r--r-- | engine/src/test/jme3test/terrain/TerrainFractalGridTest.java | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java b/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java new file mode 100644 index 0000000..499a8d6 --- /dev/null +++ b/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java @@ -0,0 +1,147 @@ +package jme3test.terrain; + +import com.jme3.app.SimpleApplication; +import com.jme3.app.state.ScreenshotAppState; +import com.jme3.bullet.control.CharacterControl; +import com.jme3.material.Material; +import com.jme3.math.ColorRGBA; +import com.jme3.math.Vector3f; +import com.jme3.terrain.geomipmap.TerrainGrid; +import com.jme3.terrain.geomipmap.TerrainLodControl; +import com.jme3.terrain.geomipmap.grid.FractalTileLoader; +import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; +import com.jme3.terrain.noise.ShaderUtils; +import com.jme3.terrain.noise.basis.FilteredBasis; +import com.jme3.terrain.noise.filter.IterativeFilter; +import com.jme3.terrain.noise.filter.OptimizedErode; +import com.jme3.terrain.noise.filter.PerturbFilter; +import com.jme3.terrain.noise.filter.SmoothFilter; +import com.jme3.terrain.noise.fractal.FractalSum; +import com.jme3.terrain.noise.modulator.NoiseModulator; +import com.jme3.texture.Texture; +import com.jme3.texture.Texture.WrapMode; + +public class TerrainFractalGridTest extends SimpleApplication { + + private Material mat_terrain; + private TerrainGrid terrain; + private float grassScale = 64; + private float dirtScale = 16; + private float rockScale = 128; + + public static void main(final String[] args) { + TerrainFractalGridTest app = new TerrainFractalGridTest(); + app.start(); + } + private CharacterControl player3; + private FractalSum base; + private PerturbFilter perturb; + private OptimizedErode therm; + private SmoothFilter smooth; + private IterativeFilter iterate; + + @Override + public void simpleInitApp() { + this.flyCam.setMoveSpeed(100f); + ScreenshotAppState state = new ScreenshotAppState(); + this.stateManager.attach(state); + + // TERRAIN TEXTURE material + this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); + + // Parameters to material: + // regionXColorMap: X = 1..4 the texture that should be appliad to state X + // regionX: a Vector3f containing the following information: + // regionX.x: the start height of the region + // regionX.y: the end height of the region + // regionX.z: the texture scale for the region + // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) + // slopeColorMap: the texture to be used for cliffs, and steep mountain sites + // slopeTileFactor: the texture scale for slopes + // terrainSize: the total size of the terrain (used for scaling the texture) + // GRASS texture + Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); + grass.setWrap(WrapMode.Repeat); + this.mat_terrain.setTexture("region1ColorMap", grass); + this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale)); + + // DIRT texture + Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); + dirt.setWrap(WrapMode.Repeat); + this.mat_terrain.setTexture("region2ColorMap", dirt); + this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale)); + + // ROCK texture + Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); + rock.setWrap(WrapMode.Repeat); + this.mat_terrain.setTexture("region3ColorMap", rock); + this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); + + this.mat_terrain.setTexture("region4ColorMap", rock); + this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); + + this.mat_terrain.setTexture("slopeColorMap", rock); + this.mat_terrain.setFloat("slopeTileFactor", 32); + + this.mat_terrain.setFloat("terrainSize", 513); + + this.base = new FractalSum(); + this.base.setRoughness(0.7f); + this.base.setFrequency(1.0f); + this.base.setAmplitude(1.0f); + this.base.setLacunarity(2.12f); + this.base.setOctaves(8); + this.base.setScale(0.02125f); + this.base.addModulator(new NoiseModulator() { + + @Override + public float value(float... in) { + return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); + } + }); + + FilteredBasis ground = new FilteredBasis(this.base); + + this.perturb = new PerturbFilter(); + this.perturb.setMagnitude(0.119f); + + this.therm = new OptimizedErode(); + this.therm.setRadius(5); + this.therm.setTalus(0.011f); + + this.smooth = new SmoothFilter(); + this.smooth.setRadius(1); + this.smooth.setEffect(0.7f); + + this.iterate = new IterativeFilter(); + this.iterate.addPreFilter(this.perturb); + this.iterate.addPostFilter(this.smooth); + this.iterate.setFilter(this.therm); + this.iterate.setIterations(1); + + ground.addPreFilter(this.iterate); + + this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f)); + + this.terrain.setMaterial(this.mat_terrain); + this.terrain.setLocalTranslation(0, 0, 0); + this.terrain.setLocalScale(2f, 1f, 2f); + this.rootNode.attachChild(this.terrain); + + TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera()); + control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier + this.terrain.addControl(control); + + + + this.getCamera().setLocation(new Vector3f(0, 300, 0)); + + this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); + + + } + + @Override + public void simpleUpdate(final float tpf) { + } +} |