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Diffstat (limited to 'engine/src/test/jme3test/terrain/TerrainFractalGridTest.java')
-rw-r--r--engine/src/test/jme3test/terrain/TerrainFractalGridTest.java147
1 files changed, 147 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java b/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java
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+++ b/engine/src/test/jme3test/terrain/TerrainFractalGridTest.java
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+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.terrain.noise.ShaderUtils;
+import com.jme3.terrain.noise.basis.FilteredBasis;
+import com.jme3.terrain.noise.filter.IterativeFilter;
+import com.jme3.terrain.noise.filter.OptimizedErode;
+import com.jme3.terrain.noise.filter.PerturbFilter;
+import com.jme3.terrain.noise.filter.SmoothFilter;
+import com.jme3.terrain.noise.fractal.FractalSum;
+import com.jme3.terrain.noise.modulator.NoiseModulator;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+
+public class TerrainFractalGridTest extends SimpleApplication {
+
+ private Material mat_terrain;
+ private TerrainGrid terrain;
+ private float grassScale = 64;
+ private float dirtScale = 16;
+ private float rockScale = 128;
+
+ public static void main(final String[] args) {
+ TerrainFractalGridTest app = new TerrainFractalGridTest();
+ app.start();
+ }
+ private CharacterControl player3;
+ private FractalSum base;
+ private PerturbFilter perturb;
+ private OptimizedErode therm;
+ private SmoothFilter smooth;
+ private IterativeFilter iterate;
+
+ @Override
+ public void simpleInitApp() {
+ this.flyCam.setMoveSpeed(100f);
+ ScreenshotAppState state = new ScreenshotAppState();
+ this.stateManager.attach(state);
+
+ // TERRAIN TEXTURE material
+ this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+ // Parameters to material:
+ // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+ // regionX: a Vector3f containing the following information:
+ // regionX.x: the start height of the region
+ // regionX.y: the end height of the region
+ // regionX.z: the texture scale for the region
+ // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+ // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+ // slopeTileFactor: the texture scale for slopes
+ // terrainSize: the total size of the terrain (used for scaling the texture)
+ // GRASS texture
+ Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+ grass.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region1ColorMap", grass);
+ this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale));
+
+ // DIRT texture
+ Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+ dirt.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region2ColorMap", dirt);
+ this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale));
+
+ // ROCK texture
+ Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
+ rock.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region3ColorMap", rock);
+ this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+ this.mat_terrain.setTexture("region4ColorMap", rock);
+ this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
+
+ this.mat_terrain.setTexture("slopeColorMap", rock);
+ this.mat_terrain.setFloat("slopeTileFactor", 32);
+
+ this.mat_terrain.setFloat("terrainSize", 513);
+
+ this.base = new FractalSum();
+ this.base.setRoughness(0.7f);
+ this.base.setFrequency(1.0f);
+ this.base.setAmplitude(1.0f);
+ this.base.setLacunarity(2.12f);
+ this.base.setOctaves(8);
+ this.base.setScale(0.02125f);
+ this.base.addModulator(new NoiseModulator() {
+
+ @Override
+ public float value(float... in) {
+ return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
+ }
+ });
+
+ FilteredBasis ground = new FilteredBasis(this.base);
+
+ this.perturb = new PerturbFilter();
+ this.perturb.setMagnitude(0.119f);
+
+ this.therm = new OptimizedErode();
+ this.therm.setRadius(5);
+ this.therm.setTalus(0.011f);
+
+ this.smooth = new SmoothFilter();
+ this.smooth.setRadius(1);
+ this.smooth.setEffect(0.7f);
+
+ this.iterate = new IterativeFilter();
+ this.iterate.addPreFilter(this.perturb);
+ this.iterate.addPostFilter(this.smooth);
+ this.iterate.setFilter(this.therm);
+ this.iterate.setIterations(1);
+
+ ground.addPreFilter(this.iterate);
+
+ this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f));
+
+ this.terrain.setMaterial(this.mat_terrain);
+ this.terrain.setLocalTranslation(0, 0, 0);
+ this.terrain.setLocalScale(2f, 1f, 2f);
+ this.rootNode.attachChild(this.terrain);
+
+ TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera());
+ control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier
+ this.terrain.addControl(control);
+
+
+
+ this.getCamera().setLocation(new Vector3f(0, 300, 0));
+
+ this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
+
+
+ }
+
+ @Override
+ public void simpleUpdate(final float tpf) {
+ }
+}