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diff --git a/engine/src/test/jme3test/terrain/TerrainGridTest.java b/engine/src/test/jme3test/terrain/TerrainGridTest.java
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+++ b/engine/src/test/jme3test/terrain/TerrainGridTest.java
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+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.asset.plugins.HttpZipLocator;
+import com.jme3.asset.plugins.ZipLocator;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
+import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainGridListener;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.grid.ImageTileLoader;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.terrain.heightmap.Namer;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import java.io.File;
+
+public class TerrainGridTest extends SimpleApplication {
+
+ private Material mat_terrain;
+ private TerrainGrid terrain;
+ private float grassScale = 64;
+ private float dirtScale = 16;
+ private float rockScale = 128;
+ private boolean usePhysics = false;
+ private boolean physicsAdded = false;
+
+ public static void main(final String[] args) {
+ TerrainGridTest app = new TerrainGridTest();
+ app.start();
+ }
+ private CharacterControl player3;
+
+ @Override
+ public void simpleInitApp() {
+ File file = new File("TerrainGridTestData.zip");
+ if (!file.exists()) {
+ assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
+ } else {
+ assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
+ }
+
+ this.flyCam.setMoveSpeed(100f);
+ ScreenshotAppState state = new ScreenshotAppState();
+ this.stateManager.attach(state);
+
+ // TERRAIN TEXTURE material
+ this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+ // Parameters to material:
+ // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+ // regionX: a Vector3f containing the following information:
+ // regionX.x: the start height of the region
+ // regionX.y: the end height of the region
+ // regionX.z: the texture scale for the region
+ // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+ // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+ // slopeTileFactor: the texture scale for slopes
+ // terrainSize: the total size of the terrain (used for scaling the texture)
+ // GRASS texture
+ Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+ grass.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region1ColorMap", grass);
+ this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
+
+ // DIRT texture
+ Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+ dirt.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region2ColorMap", dirt);
+ this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
+
+ // ROCK texture
+ Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
+ rock.setWrap(WrapMode.Repeat);
+ this.mat_terrain.setTexture("region3ColorMap", rock);
+ this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+ this.mat_terrain.setTexture("region4ColorMap", rock);
+ this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
+
+ this.mat_terrain.setTexture("slopeColorMap", rock);
+ this.mat_terrain.setFloat("slopeTileFactor", 32);
+
+ this.mat_terrain.setFloat("terrainSize", 129);
+
+ this.terrain = new TerrainGrid("terrain", 65, 257, new ImageTileLoader(assetManager, new Namer() {
+
+ public String getName(int x, int y) {
+ return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png";
+ }
+ }));
+
+ this.terrain.setMaterial(mat_terrain);
+ this.terrain.setLocalTranslation(0, 0, 0);
+ this.terrain.setLocalScale(1f, 1f, 1f);
+ this.rootNode.attachChild(this.terrain);
+
+ TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
+ control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
+ this.terrain.addControl(control);
+
+ final BulletAppState bulletAppState = new BulletAppState();
+ stateManager.attach(bulletAppState);
+
+ this.getCamera().setLocation(new Vector3f(0, 200, 0));
+
+ this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
+
+ DirectionalLight light = new DirectionalLight();
+ light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
+ rootNode.addLight(light);
+
+ if (usePhysics) {
+ CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+ player3 = new CharacterControl(capsuleShape, 0.5f);
+ player3.setJumpSpeed(20);
+ player3.setFallSpeed(10);
+ player3.setGravity(10);
+
+ player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
+
+ bulletAppState.getPhysicsSpace().add(player3);
+
+ terrain.addListener(new TerrainGridListener() {
+
+ public void gridMoved(Vector3f newCenter) {
+ }
+
+ public Material tileLoaded(Material material, Vector3f cell) {
+ return material;
+ }
+
+ public void tileAttached(Vector3f cell, TerrainQuad quad) {
+ while(quad.getControl(RigidBodyControl.class)!=null){
+ quad.removeControl(RigidBodyControl.class);
+ }
+ quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
+ bulletAppState.getPhysicsSpace().add(quad);
+ }
+
+ public void tileDetached(Vector3f cell, TerrainQuad quad) {
+ bulletAppState.getPhysicsSpace().remove(quad);
+ quad.removeControl(RigidBodyControl.class);
+ }
+
+ });
+ }
+
+ this.initKeys();
+ }
+
+ private void initKeys() {
+ // You can map one or several inputs to one named action
+ this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
+ this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
+ this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
+ this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
+ this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
+ this.inputManager.addListener(this.actionListener, "Lefts");
+ this.inputManager.addListener(this.actionListener, "Rights");
+ this.inputManager.addListener(this.actionListener, "Ups");
+ this.inputManager.addListener(this.actionListener, "Downs");
+ this.inputManager.addListener(this.actionListener, "Jumps");
+ }
+ private boolean left;
+ private boolean right;
+ private boolean up;
+ private boolean down;
+ private final ActionListener actionListener = new ActionListener() {
+
+ @Override
+ public void onAction(final String name, final boolean keyPressed, final float tpf) {
+ if (name.equals("Lefts")) {
+ if (keyPressed) {
+ TerrainGridTest.this.left = true;
+ } else {
+ TerrainGridTest.this.left = false;
+ }
+ } else if (name.equals("Rights")) {
+ if (keyPressed) {
+ TerrainGridTest.this.right = true;
+ } else {
+ TerrainGridTest.this.right = false;
+ }
+ } else if (name.equals("Ups")) {
+ if (keyPressed) {
+ TerrainGridTest.this.up = true;
+ } else {
+ TerrainGridTest.this.up = false;
+ }
+ } else if (name.equals("Downs")) {
+ if (keyPressed) {
+ TerrainGridTest.this.down = true;
+ } else {
+ TerrainGridTest.this.down = false;
+ }
+ } else if (name.equals("Jumps")) {
+ TerrainGridTest.this.player3.jump();
+ }
+ }
+ };
+ private final Vector3f walkDirection = new Vector3f();
+
+ @Override
+ public void simpleUpdate(final float tpf) {
+ Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+ Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+ this.walkDirection.set(0, 0, 0);
+ if (this.left) {
+ this.walkDirection.addLocal(camLeft);
+ }
+ if (this.right) {
+ this.walkDirection.addLocal(camLeft.negate());
+ }
+ if (this.up) {
+ this.walkDirection.addLocal(camDir);
+ }
+ if (this.down) {
+ this.walkDirection.addLocal(camDir.negate());
+ }
+
+ if (usePhysics) {
+ this.player3.setWalkDirection(this.walkDirection);
+ this.cam.setLocation(this.player3.getPhysicsLocation());
+ }
+ }
+}