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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.bounding.BoundingBox;
+import com.jme3.font.BitmapText;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Spatial;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.terrain.heightmap.AbstractHeightMap;
+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import com.jme3.util.SkyFactory;
+import com.jme3.scene.Node;
+import com.jme3.scene.debug.Arrow;
+
+/**
+ * Uses the terrain's lighting texture with normal maps and lights.
+ *
+ * @author bowens
+ */
+public class TerrainTestAdvanced extends SimpleApplication {
+
+ private TerrainQuad terrain;
+ Material matTerrain;
+ Material matWire;
+ boolean wireframe = false;
+ boolean triPlanar = false;
+ boolean wardiso = false;
+ boolean minnaert = false;
+ protected BitmapText hintText;
+ PointLight pl;
+ Geometry lightMdl;
+ private float grassScale = 64;
+ private float dirtScale = 16;
+ private float rockScale = 128;
+
+ public static void main(String[] args) {
+ TerrainTestAdvanced app = new TerrainTestAdvanced();
+ app.start();
+ }
+
+ @Override
+ public void initialize() {
+ super.initialize();
+
+ loadHintText();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ setupKeys();
+
+ // First, we load up our textures and the heightmap texture for the terrain
+
+ // TERRAIN TEXTURE material
+ matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
+ matTerrain.setBoolean("useTriPlanarMapping", false);
+ matTerrain.setFloat("Shininess", 0.0f);
+
+ // ALPHA map (for splat textures)
+ matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
+ matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
+
+ // HEIGHTMAP image (for the terrain heightmap)
+ Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
+
+ // GRASS texture
+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+ grass.setWrap(WrapMode.Repeat);
+ //matTerrain.setTexture("DiffuseMap_1", grass);
+ //matTerrain.setFloat("DiffuseMap_1_scale", grassScale);
+
+ // DIRT texture
+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+ dirt.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("DiffuseMap", dirt);
+ matTerrain.setFloat("DiffuseMap_0_scale", dirtScale);
+
+ // ROCK texture
+ Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
+ rock.setWrap(WrapMode.Repeat);
+ //matTerrain.setTexture("DiffuseMap_2", rock);
+ //matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
+
+ // BRICK texture
+ Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
+ brick.setWrap(WrapMode.Repeat);
+ //matTerrain.setTexture("DiffuseMap_3", brick);
+ //matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
+
+ // RIVER ROCK texture
+ Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
+ riverRock.setWrap(WrapMode.Repeat);
+ //matTerrain.setTexture("DiffuseMap_4", riverRock);
+ //matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
+
+
+ Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
+ normalMap0.setWrap(WrapMode.Repeat);
+ Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
+ normalMap1.setWrap(WrapMode.Repeat);
+ Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
+ normalMap2.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("NormalMap", normalMap0);
+ //matTerrain.setTexture("NormalMap_1", normalMap2);
+ //matTerrain.setTexture("NormalMap_2", normalMap2);
+ //matTerrain.setTexture("NormalMap_4", normalMap2);
+
+ // WIREFRAME material
+ matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ matWire.getAdditionalRenderState().setWireframe(true);
+ matWire.setColor("Color", ColorRGBA.Green);
+
+ //createSky();
+
+ // CREATE HEIGHTMAP
+ AbstractHeightMap heightmap = null;
+ try {
+ heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
+ heightmap.load();
+ heightmap.smooth(0.9f, 1);
+
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+
+ /*
+ * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
+ * terrain will be 513x513. It uses the heightmap we created to generate the height values.
+ */
+ /**
+ * Optimal terrain patch size is 65 (64x64).
+ * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
+ * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
+ */
+ terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
+ TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
+ control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
+ terrain.addControl(control);
+ terrain.setMaterial(matTerrain);
+ terrain.setModelBound(new BoundingBox());
+ terrain.updateModelBound();
+ terrain.setLocalTranslation(0, -100, 0);
+ terrain.setLocalScale(1f, 1f, 1f);
+ rootNode.attachChild(terrain);
+
+ Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
+ //terrain.generateDebugTangents(debugMat);
+
+ DirectionalLight light = new DirectionalLight();
+ light.setDirection((new Vector3f(-0.5f, -0.5f, -0.5f)).normalize());
+ rootNode.addLight(light);
+
+ cam.setLocation(new Vector3f(0, 10, -10));
+ cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
+ flyCam.setMoveSpeed(400);
+
+ rootNode.attachChild(createAxisMarker(20));
+ }
+
+ public void loadHintText() {
+ hintText = new BitmapText(guiFont, false);
+ hintText.setSize(guiFont.getCharSet().getRenderedSize());
+ hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
+ hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
+ guiNode.attachChild(hintText);
+ }
+
+ private void setupKeys() {
+ flyCam.setMoveSpeed(50);
+ inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
+ inputManager.addListener(actionListener, "wireframe");
+ inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
+ inputManager.addListener(actionListener, "triPlanar");
+ inputManager.addMapping("WardIso", new KeyTrigger(KeyInput.KEY_9));
+ inputManager.addListener(actionListener, "WardIso");
+ inputManager.addMapping("Minnaert", new KeyTrigger(KeyInput.KEY_0));
+ inputManager.addListener(actionListener, "Minnaert");
+ }
+ private ActionListener actionListener = new ActionListener() {
+
+ public void onAction(String name, boolean pressed, float tpf) {
+ if (name.equals("wireframe") && !pressed) {
+ wireframe = !wireframe;
+ if (!wireframe) {
+ terrain.setMaterial(matWire);
+ } else {
+ terrain.setMaterial(matTerrain);
+ }
+ } else if (name.equals("triPlanar") && !pressed) {
+ triPlanar = !triPlanar;
+ if (triPlanar) {
+ matTerrain.setBoolean("useTriPlanarMapping", true);
+ // planar textures don't use the mesh's texture coordinates but real world coordinates,
+ // so we need to convert these texture coordinate scales into real world scales so it looks
+ // the same when we switch to/from tr-planar mode
+ matTerrain.setFloat("DiffuseMap_0_scale", 1f / (float) (512f / grassScale));
+ matTerrain.setFloat("DiffuseMap_1_scale", 1f / (float) (512f / dirtScale));
+ matTerrain.setFloat("DiffuseMap_2_scale", 1f / (float) (512f / rockScale));
+ matTerrain.setFloat("DiffuseMap_3_scale", 1f / (float) (512f / rockScale));
+ matTerrain.setFloat("DiffuseMap_4_scale", 1f / (float) (512f / rockScale));
+ } else {
+ matTerrain.setBoolean("useTriPlanarMapping", false);
+ matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
+ matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
+ matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
+ matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
+ matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
+ }
+ }
+ }
+ };
+
+ private void createSky() {
+ Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
+ Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
+ Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
+ Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
+ Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
+ Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
+
+ Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
+ rootNode.attachChild(sky);
+ }
+
+ protected Node createAxisMarker(float arrowSize) {
+
+ Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ redMat.getAdditionalRenderState().setWireframe(true);
+ redMat.setColor("Color", ColorRGBA.Red);
+
+ Material greenMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ greenMat.getAdditionalRenderState().setWireframe(true);
+ greenMat.setColor("Color", ColorRGBA.Green);
+
+ Material blueMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ blueMat.getAdditionalRenderState().setWireframe(true);
+ blueMat.setColor("Color", ColorRGBA.Blue);
+
+ Node axis = new Node();
+
+ // create arrows
+ Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0)));
+ arrowX.setMaterial(redMat);
+ Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0)));
+ arrowY.setMaterial(greenMat);
+ Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
+ arrowZ.setMaterial(blueMat);
+ axis.attachChild(arrowX);
+ axis.attachChild(arrowY);
+ axis.attachChild(arrowZ);
+
+ //axis.setModelBound(new BoundingBox());
+ return axis;
+ }
+}