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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3tools.optimize;
+
+import com.jme3.light.Light;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.IntMap;
+import com.jme3.util.IntMap.Entry;
+import java.nio.Buffer;
+import java.nio.ShortBuffer;
+import java.util.*;
+
+public class TriangleCollector {
+
+ private static final GeomTriComparator comparator = new GeomTriComparator();
+
+ private static class GeomTriComparator implements Comparator<OCTTriangle> {
+ public int compare(OCTTriangle a, OCTTriangle b) {
+ if (a.getGeometryIndex() < b.getGeometryIndex()){
+ return -1;
+ }else if (a.getGeometryIndex() > b.getGeometryIndex()){
+ return 1;
+ }else{
+ return 0;
+ }
+ }
+ }
+
+ private static class Range {
+
+ private int start, length;
+
+ public Range(int start, int length) {
+ this.start = start;
+ this.length = length;
+ }
+
+ public int getLength() {
+ return length;
+ }
+
+ public void setLength(int length) {
+ this.length = length;
+ }
+
+ public int getStart() {
+ return start;
+ }
+
+ public void setStart(int start) {
+ this.start = start;
+ }
+
+ }
+
+ /**
+ * Grabs all the triangles specified in <code>tris</code> from the input array
+ * (using the indices OCTTriangle.getGeometryIndex() & OCTTriangle.getTriangleIndex())
+ * then organizes them into output geometry.
+ *
+ * @param inGeoms
+ * @param tris
+ * @return
+ */
+ public static final List<Geometry> gatherTris(Geometry[] inGeoms, List<OCTTriangle> tris){
+ Collections.sort(tris, comparator);
+ HashMap<Integer, Range> ranges = new HashMap<Integer, Range>();
+
+ for (int i = 0; i < tris.size(); i++){
+ Range r = ranges.get(tris.get(i).getGeometryIndex());
+ if (r != null){
+ // incremenet length
+ r.setLength(r.getLength()+1);
+ }else{
+ // set offset, length is 1
+ ranges.put(tris.get(i).getGeometryIndex(), new Range(i, 1));
+ }
+ }
+
+ List<Geometry> newGeoms = new ArrayList<Geometry>();
+ int[] vertIndicies = new int[3];
+ int[] newIndices = new int[3];
+ boolean[] vertexCreated = new boolean[3];
+ HashMap<Integer, Integer> indexCache = new HashMap<Integer, Integer>();
+ for (Map.Entry<Integer, Range> entry : ranges.entrySet()){
+ int inGeomIndex = entry.getKey().intValue();
+ int outOffset = entry.getValue().start;
+ int outLength = entry.getValue().length;
+
+ Geometry inGeom = inGeoms[inGeomIndex];
+ Mesh in = inGeom.getMesh();
+ Mesh out = new Mesh();
+
+ int outElementCount = outLength * 3;
+ ShortBuffer ib = BufferUtils.createShortBuffer(outElementCount);
+ out.setBuffer(Type.Index, 3, ib);
+
+ // generate output buffers based on input buffers
+ IntMap<VertexBuffer> bufs = in.getBuffers();
+ for (Entry<VertexBuffer> ent : bufs){
+ VertexBuffer vb = ent.getValue();
+ if (vb.getBufferType() == Type.Index)
+ continue;
+
+ // NOTE: we are not actually sure
+ // how many elements will be in this buffer.
+ // It will be compacted later.
+ Buffer b = VertexBuffer.createBuffer(vb.getFormat(),
+ vb.getNumComponents(),
+ outElementCount);
+
+ VertexBuffer outVb = new VertexBuffer(vb.getBufferType());
+ outVb.setNormalized(vb.isNormalized());
+ outVb.setupData(vb.getUsage(), vb.getNumComponents(), vb.getFormat(), b);
+ out.setBuffer(outVb);
+ }
+
+ int currentVertex = 0;
+ for (int i = outOffset; i < outOffset + outLength; i++){
+ OCTTriangle t = tris.get(i);
+
+ // find vertex indices for triangle t
+ in.getTriangle(t.getTriangleIndex(), vertIndicies);
+
+ // find indices in new buf
+ Integer i0 = indexCache.get(vertIndicies[0]);
+ Integer i1 = indexCache.get(vertIndicies[1]);
+ Integer i2 = indexCache.get(vertIndicies[2]);
+
+ // check which ones were not created
+ // if not created in new IB, create them
+ if (i0 == null){
+ vertexCreated[0] = true;
+ newIndices[0] = currentVertex++;
+ indexCache.put(vertIndicies[0], newIndices[0]);
+ }else{
+ newIndices[0] = i0.intValue();
+ vertexCreated[0] = false;
+ }
+ if (i1 == null){
+ vertexCreated[1] = true;
+ newIndices[1] = currentVertex++;
+ indexCache.put(vertIndicies[1], newIndices[1]);
+ }else{
+ newIndices[1] = i1.intValue();
+ vertexCreated[1] = false;
+ }
+ if (i2 == null){
+ vertexCreated[2] = true;
+ newIndices[2] = currentVertex++;
+ indexCache.put(vertIndicies[2], newIndices[2]);
+ }else{
+ newIndices[2] = i2.intValue();
+ vertexCreated[2] = false;
+ }
+
+ // if any verticies were created for this triangle
+ // copy them to the output mesh
+ IntMap<VertexBuffer> inbufs = in.getBuffers();
+ for (Entry<VertexBuffer> ent : inbufs){
+ VertexBuffer vb = ent.getValue();
+ if (vb.getBufferType() == Type.Index)
+ continue;
+
+ VertexBuffer outVb = out.getBuffer(vb.getBufferType());
+ // copy verticies that were created for this triangle
+ for (int v = 0; v < 3; v++){
+ if (!vertexCreated[v])
+ continue;
+
+ // copy triangle's attribute from one
+ // buffer to another
+ vb.copyElement(vertIndicies[v], outVb, newIndices[v]);
+ }
+ }
+
+ // write the indices onto the output index buffer
+ ib.put((short)newIndices[0])
+ .put((short)newIndices[1])
+ .put((short)newIndices[2]);
+ }
+ ib.clear();
+ indexCache.clear();
+
+ // since some verticies were cached, it means there's
+ // extra data in some buffers
+ IntMap<VertexBuffer> outbufs = out.getBuffers();
+ for (Entry<VertexBuffer> ent : outbufs){
+ VertexBuffer vb = ent.getValue();
+ if (vb.getBufferType() == Type.Index)
+ continue;
+
+ vb.compact(currentVertex);
+ }
+
+ out.updateBound();
+ out.updateCounts();
+ out.setStatic();
+ //out.setInterleaved();
+ Geometry outGeom = new Geometry("Geom"+entry.getKey(), out);
+ outGeom.setLocalTransform(inGeom.getWorldTransform());
+ outGeom.setMaterial(inGeom.getMaterial());
+ for (Light light : inGeom.getWorldLightList()){
+ outGeom.addLight(light);
+ }
+
+ outGeom.updateGeometricState();
+ newGeoms.add(outGeom);
+ }
+
+ return newGeoms;
+ }
+
+}