/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.app; import com.jme3.asset.AssetManager; import com.jme3.font.BitmapFont; import com.jme3.font.BitmapText; import com.jme3.renderer.RenderManager; import com.jme3.renderer.Statistics; import com.jme3.renderer.ViewPort; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; /** * The StatsView provides a heads-up display (HUD) of various * statistics of rendering. The data is retrieved every frame from a * {@link com.jme3.renderer.Statistics} and then displayed on screen.
*
* Usage:
* To use the stats view, you need to retrieve the * {@link com.jme3.renderer.Statistics} from the * {@link com.jme3.renderer.Renderer} used by the application. Then, attach * the StatsView to the scene graph.
*
* Statistics stats = renderer.getStatistics();
* StatsView statsView = new StatsView("MyStats", assetManager, stats);
* rootNode.attachChild(statsView);
*
*/ public class StatsView extends Node implements Control { private BitmapText[] labels; private Statistics statistics; private String[] statLabels; private int[] statData; private boolean enabled = true; private final StringBuilder stringBuilder = new StringBuilder(); public StatsView(String name, AssetManager manager, Statistics stats){ super(name); setQueueBucket(Bucket.Gui); setCullHint(CullHint.Never); statistics = stats; statLabels = statistics.getLabels(); statData = new int[statLabels.length]; labels = new BitmapText[statLabels.length]; BitmapFont font = manager.loadFont("Interface/Fonts/Console.fnt"); for (int i = 0; i < labels.length; i++){ labels[i] = new BitmapText(font); labels[i].setLocalTranslation(0, labels[i].getLineHeight() * (i+1), 0); attachChild(labels[i]); } addControl(this); } public void update(float tpf) { if (!isEnabled()) return; statistics.getData(statData); for (int i = 0; i < labels.length; i++) { stringBuilder.setLength(0); stringBuilder.append(statLabels[i]).append(" = ").append(statData[i]); labels[i].setText(stringBuilder); } // Moved to ResetStatsState to make sure it is // done even if there is no StatsView or the StatsView // is disable. //statistics.clearFrame(); } public Control cloneForSpatial(Spatial spatial) { return (Control) spatial; } public void setSpatial(Spatial spatial) { } public void setEnabled(boolean enabled) { this.enabled = enabled; } public boolean isEnabled() { return enabled; } public void render(RenderManager rm, ViewPort vp) { } }