com.jme3.asset
contains the {@link com.jme3.asset.AssetManager},
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application.
AssetLoader
that
loads TGA images should read a stream in .tga format and return an
{@link com.jme3.texture.Image} object as its output.
AssetLoader
s are initialized once a file of that format
is loaded, there's only one AssetLoader per thread so
AssetLoader's load() method does not have to be thread safe.
AssetLocators
for loading files from the application's
classpath, the local hard drive, a ZIP file, an HTTP server, and more. The user
can implement their own AssetLocators and register them with the AssetManager
to load their resources from their own location.