/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.system; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.UnsupportedEncodingException; import java.util.HashMap; import java.util.Map; import java.util.Properties; import java.util.prefs.BackingStoreException; import java.util.prefs.Preferences; /** * AppSettings provides a store of configuration * to be used by the application. *

* By default only the {@link JmeContext context} uses the configuration, * however the user may set and retrieve the settings as well. * * @author Kirill Vainer */ public final class AppSettings extends HashMap { private static final AppSettings defaults = new AppSettings(false); /** * Use LWJGL as the display system and force using the OpenGL1.1 renderer. * * @see AppSettings#setRenderer(java.lang.String) */ public static final String LWJGL_OPENGL1 = "LWJGL-OPENGL1"; /** * Use LWJGL as the display system and force using the OpenGL2.0 renderer. *

* If the underlying system does not support OpenGL2.0, then the context * initialization will throw an exception. * * @see AppSettings#setRenderer(java.lang.String) */ public static final String LWJGL_OPENGL2 = "LWJGL-OpenGL2"; /** * Use LWJGL as the display system and force using the core OpenGL3.3 renderer. *

* If the underlying system does not support OpenGL3.3, then the context * initialization will throw an exception. Note that currently jMonkeyEngine * does not have any shaders that support OpenGL3.3 therefore this * option is not useful. * * * @see AppSettings#setRenderer(java.lang.String) */ public static final String LWJGL_OPENGL3 = "LWJGL-OpenGL3"; /** * Use LWJGL as the display system and allow the context * to choose an appropriate renderer based on system capabilities. *

* If the GPU supports OpenGL2 or later, then the OpenGL2.0 renderer will * be used, otherwise, the OpenGL1.1 renderer is used. * * @see AppSettings#setRenderer(java.lang.String) */ public static final String LWJGL_OPENGL_ANY = "LWJGL-OpenGL-Any"; /** * The JOGL renderer is no longer supported by jME. * * @deprecated Use the LWJGL renderer instead. * * @see AppSettings#setRenderer(java.lang.String) */ @Deprecated public static final String JOGL = "JOGL"; /** * The "NULL" option is no longer supported * * @deprecated Specify the "null" value instead * * @see AppSettings#setRenderer(java.lang.String) * @see AppSettings#setAudioRenderer(java.lang.String) */ @Deprecated public static final String NULL = "NULL"; /** * Use the LWJGL OpenAL based renderer for audio capabilities. * * @see AppSettings#setAudioRenderer(java.lang.String) */ public static final String LWJGL_OPENAL = "LWJGL"; static { defaults.put("Width", 640); defaults.put("Height", 480); defaults.put("BitsPerPixel", 24); defaults.put("Frequency", 60); defaults.put("DepthBits", 24); defaults.put("StencilBits", 0); defaults.put("Samples", 0); defaults.put("Fullscreen", false); defaults.put("Title", "jMonkey Engine 3.0"); defaults.put("Renderer", LWJGL_OPENGL2); defaults.put("AudioRenderer", LWJGL_OPENAL); defaults.put("DisableJoysticks", true); defaults.put("UseInput", true); defaults.put("VSync", false); defaults.put("FrameRate", -1); defaults.put("SettingsDialogImage", "/com/jme3/app/Monkey.png"); // defaults.put("Icons", null); } /** * Create a new instance of AppSettings. *

* If loadDefaults is true, then the default settings * will be set on the AppSettings. * Use false if you want to change some settings but you would like the * application to load settings from previous launches. * * @param loadDefaults If default settings are to be loaded. */ public AppSettings(boolean loadDefaults) { if (loadDefaults) { putAll(defaults); } } /** * Copies all settings from other to this * AppSettings. *

* Any settings that are specified in other will overwrite settings * set on this AppSettings. * * @param other The AppSettings to copy the settings from */ public void copyFrom(AppSettings other) { this.putAll(other); } /** * Same as {@link #copyFrom(com.jme3.system.AppSettings) }, except * doesn't overwrite settings that are already set. * * @param other The AppSettings to merge the settings from */ public void mergeFrom(AppSettings other) { for (String key : other.keySet()) { if (get(key) == null) { put(key, other.get(key)); } } } /** * Loads the settings from the given properties input stream. * * @param in The InputStream to load from * @throws IOException If an IOException occurs * * @see #save(java.io.OutputStream) */ public void load(InputStream in) throws IOException { Properties props = new Properties(); props.load(in); for (Map.Entry entry : props.entrySet()) { String key = (String) entry.getKey(); String val = (String) entry.getValue(); if (val != null) { val = val.trim(); } if (key.endsWith("(int)")) { key = key.substring(0, key.length() - 5); int iVal = Integer.parseInt(val); putInteger(key, iVal); } else if (key.endsWith("(string)")) { putString(key.substring(0, key.length() - 8), val); } else if (key.endsWith("(bool)")) { boolean bVal = Boolean.parseBoolean(val); putBoolean(key.substring(0, key.length() - 6), bVal); } else { throw new IOException("Cannot parse key: " + key); } } } /** * Saves all settings to the given properties output stream. * * @param out The OutputStream to write to * @throws IOException If an IOException occurs * * @see #load(java.io.InputStream) */ public void save(OutputStream out) throws IOException { Properties props = new Properties(); for (Map.Entry entry : entrySet()) { Object val = entry.getValue(); String type; if (val instanceof Integer) { type = "(int)"; } else if (val instanceof String) { type = "(string)"; } else if (val instanceof Boolean) { type = "(bool)"; } else { throw new UnsupportedEncodingException(); } props.setProperty(entry.getKey() + type, val.toString()); } props.store(out, "jME3 AppSettings"); } /** * Loads settings previously saved in the Java preferences. * * @param preferencesKey The preferencesKey previously used to save the settings. * @throws BackingStoreException If an exception occurs with the preferences * * @see #save(java.lang.String) */ public void load(String preferencesKey) throws BackingStoreException { Preferences prefs = Preferences.userRoot().node(preferencesKey); String[] keys = prefs.keys(); if (keys != null) { for (String key : keys) { Object defaultValue = defaults.get(key); if (defaultValue instanceof Integer) { put(key, prefs.getInt(key, (Integer) defaultValue)); } else if (defaultValue instanceof String) { put(key, prefs.get(key, (String) defaultValue)); } else if (defaultValue instanceof Boolean) { put(key, prefs.getBoolean(key, (Boolean) defaultValue)); } } } } /** * Saves settings into the Java preferences. *

* On the Windows operating system, the preferences are saved in the registry * at the following key:
* HKEY_CURRENT_USER\Software\JavaSoft\Prefs\[preferencesKey] * * @param preferencesKey The preferences key to save at. Generally the * application's unique name. * * @throws BackingStoreException If an exception occurs with the preferences */ public void save(String preferencesKey) throws BackingStoreException { Preferences prefs = Preferences.userRoot().node(preferencesKey); for (String key : keySet()) { prefs.put(key, get(key).toString()); } } /** * Get an integer from the settings. *

* If the key is not set, then 0 is returned. */ public int getInteger(String key) { Integer i = (Integer) get(key); if (i == null) { return 0; } return i.intValue(); } /** * Get a boolean from the settings. *

* If the key is not set, then false is returned. */ public boolean getBoolean(String key) { Boolean b = (Boolean) get(key); if (b == null) { return false; } return b.booleanValue(); } /** * Get a string from the settings. *

* If the key is not set, then null is returned. */ public String getString(String key) { String s = (String) get(key); if (s == null) { return null; } return s; } /** * Set an integer on the settings. */ public void putInteger(String key, int value) { put(key, Integer.valueOf(value)); } /** * Set a boolean on the settings. */ public void putBoolean(String key, boolean value) { put(key, Boolean.valueOf(value)); } /** * Set a string on the settings. */ public void putString(String key, String value) { put(key, value); } /** * @param frameRate The frame-rate is the upper limit on how high * the application's frames-per-second can go. * (Default: -1 no frame rate limit imposed) */ public void setFrameRate(int frameRate) { putInteger("FrameRate", frameRate); } /** * @param use If true, the application will initialize and use input. * Set to false for headless applications that do not require keyboard * or mouse input. * (Default: true) */ public void setUseInput(boolean use) { putBoolean("UseInput", use); } /** * @param use If true, the application will initialize and use joystick * input. Set to false if no joystick input is desired. * (Default: false) */ public void setUseJoysticks(boolean use) { putBoolean("DisableJoysticks", !use); } /** * Set the graphics renderer to use, one of:
*

* @param renderer The renderer to set * (Default: AppSettings.LWJGL_OPENGL2) */ public void setRenderer(String renderer) { putString("Renderer", renderer); } /** * Set a custom graphics renderer to use. The class should implement * the {@link JmeContext} interface. * @param clazz The custom context class. * (Default: not set) */ public void setCustomRenderer(Class clazz){ put("Renderer", "CUSTOM" + clazz.getName()); } /** * Set the audio renderer to use. One of:
* * @param audioRenderer * (Default: LWJGL) */ public void setAudioRenderer(String audioRenderer) { putString("AudioRenderer", audioRenderer); } /** * @param value the width for the rendering display. * (Default: 640) */ public void setWidth(int value) { putInteger("Width", value); } /** * @param value the height for the rendering display. * (Default: 480) */ public void setHeight(int value) { putInteger("Height", value); } /** * Set the resolution for the rendering display * @param width The width * @param height The height * (Default: 640x480) */ public void setResolution(int width, int height) { setWidth(width); setHeight(height); } /** * Set the frequency, also known as refresh rate, for the * rendering display. * @param value The frequency * (Default: 60) */ public void setFrequency(int value) { putInteger("Frequency", value); } /** * Sets the number of depth bits to use. *

* The number of depth bits specifies the precision of the depth buffer. * To increase precision, specify 32 bits. To decrease precision, specify * 16 bits. On some platforms 24 bits might not be supported, in that case, * specify 16 bits.

* (Default: 24) * * @param value The depth bits */ public void setDepthBits(int value){ putInteger("DepthBits", value); } /** * Set the number of stencil bits. *

* This value is only relevant when the stencil buffer is being used. * Specify 8 to indicate an 8-bit stencil buffer, specify 0 to disable * the stencil buffer. *

* (Default: 0) * * @param value Number of stencil bits */ public void setStencilBits(int value){ putInteger("StencilBits", value); } /** * Set the bits per pixel for the display. Appropriate * values are 16 for RGB565 color format, or 24 for RGB8 color format. * * @param value The bits per pixel to set * (Default: 24) */ public void setBitsPerPixel(int value) { putInteger("BitsPerPixel", value); } /** * Set the number of samples per pixel. A value of 1 indicates * each pixel should be single-sampled, higher values indicate * a pixel should be multi-sampled. * * @param value The number of samples * (Default: 1) */ public void setSamples(int value) { putInteger("Samples", value); } /** * @param title The title of the rendering display * (Default: jMonkeyEngine 3.0) */ public void setTitle(String title) { putString("Title", title); } /** * @param value true to enable full-screen rendering, false to render in a window * (Default: false) */ public void setFullscreen(boolean value) { putBoolean("Fullscreen", value); } /** * Set to true to enable vertical-synchronization, limiting and synchronizing * every frame rendered to the monitor's refresh rate. * @param value * (Default: false) */ public void setVSync(boolean value) { putBoolean("VSync", value); } /** * Enable 3D stereo. *

This feature requires hardware support from the GPU driver. * @see http://en.wikipedia.org/wiki/Quad_buffering
* Once enabled, filters or scene processors that handle 3D stereo rendering * could use this feature to render using hardware 3D stereo.

* (Default: false) */ public void setStereo3D(boolean value){ putBoolean("Stereo3D", value); } /** * Sets the application icons to be used, with the most preferred first. * For Windows you should supply at least one 16x16 icon and one 32x32. The former is used for the title/task bar, * the latter for the alt-tab icon. * Linux (and similar platforms) expect one 32x32 icon. * Mac OS X should be supplied one 128x128 icon. *
* The icon is used for the settings window, and the LWJGL render window. Not currently supported for JOGL. * Note that a bug in Java 6 (bug ID 6445278, currently hidden but available in Google cache) currently prevents * the icon working for alt-tab on the settings dialog in Windows. * * @param value An array of BufferedImages to use as icons. * (Default: not set) */ public void setIcons(Object[] value) { put("Icons", value); } /** * Sets the path of the settings dialog image to use. *

* The image will be displayed in the settings dialog when the * application is started. *

* (Default: /com/jme3/app/Monkey.png) * * @param path The path to the image in the classpath. */ public void setSettingsDialogImage(String path) { putString("SettingsDialogImage", path); } /** * Get the framerate. * @see #setFrameRate(int) */ public int getFrameRate() { return getInteger("FrameRate"); } /** * Get the use input state. * @see #setUseInput(boolean) */ public boolean useInput() { return getBoolean("UseInput"); } /** * Get the renderer * @see #setRenderer(java.lang.String) */ public String getRenderer() { return getString("Renderer"); } /** * Get the width * @see #setWidth(int) */ public int getWidth() { return getInteger("Width"); } /** * Get the height * @see #setHeight(int) */ public int getHeight() { return getInteger("Height"); } /** * Get the bits per pixel * @see #setBitsPerPixel(int) */ public int getBitsPerPixel() { return getInteger("BitsPerPixel"); } /** * Get the frequency * @see #setFrequency(int) */ public int getFrequency() { return getInteger("Frequency"); } /** * Get the number of depth bits * @see #setDepthBits(int) */ public int getDepthBits() { return getInteger("DepthBits"); } /** * Get the number of stencil bits * @see #setStencilBits(int) */ public int getStencilBits() { return getInteger("StencilBits"); } /** * Get the number of samples * @see #setSamples(int) */ public int getSamples() { return getInteger("Samples"); } /** * Get the application title * @see #setTitle(java.lang.String) */ public String getTitle() { return getString("Title"); } /** * Get the vsync state * @see #setVSync(boolean) */ public boolean isVSync() { return getBoolean("VSync"); } /** * Get the fullscreen state * @see #setFullscreen(boolean) */ public boolean isFullscreen() { return getBoolean("Fullscreen"); } /** * Get the use joysticks state * @see #setUseJoysticks(boolean) */ public boolean useJoysticks() { return !getBoolean("DisableJoysticks"); } /** * Get the audio renderer * @see #setAudioRenderer(java.lang.String) */ public String getAudioRenderer() { return getString("AudioRenderer"); } /** * Get the stereo 3D state * @see #setStereo3D(boolean) */ public boolean useStereo3D(){ return getBoolean("Stereo3D"); } /** * Get the icon array * @see #setIcons(java.lang.Object[]) */ public Object[] getIcons() { return (Object[]) get("Icons"); } /** * Get the settings dialog image * @see #setSettingsDialogImage(java.lang.String) */ public String getSettingsDialogImage() { return getString("SettingsDialogImage"); } }