MaterialDef Default GUI { MaterialParameters { Texture2D Texture Boolean UseTex Vector4 Color (Color) } Technique { VertexShader GLSL100: Common/MatDefs/Nifty/Nifty.vert FragmentShader GLSL100: Common/MatDefs/Nifty/Nifty.frag WorldParameters { WorldViewProjectionMatrix } } Technique FixedFunc { } }