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MaterialDef Default GUI {
MaterialParameters {
Texture2D Texture
Color Color ( Color )
Boolean VertexColor
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE : Texture
VERTEX_COLOR : VertexColor
}
}
Technique FixedFunc {
}
}
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