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#if defined(NEED_TEXCOORD1)
varying vec2 texCoord1;
#else
varying vec2 texCoord;
#endif
#ifdef HAS_GLOWMAP
uniform sampler2D m_GlowMap;
#endif
#ifdef HAS_GLOWCOLOR
uniform vec4 m_GlowColor;
#endif
void main(){
#ifdef HAS_GLOWMAP
#if defined(NEED_TEXCOORD1)
gl_FragColor = texture2D(m_GlowMap, texCoord1);
#else
gl_FragColor = texture2D(m_GlowMap, texCoord);
#endif
#else
#ifdef HAS_GLOWCOLOR
gl_FragColor = m_GlowColor;
#else
gl_FragColor = vec4(0.0);
#endif
#endif
}
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