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path: root/engine/src/core-data/Common/MatDefs/Misc/Sky.frag
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#import "Common/ShaderLib/Optics.glsllib"

uniform ENVMAP m_Texture;

varying vec3 direction;

void main() {
    vec3 dir = normalize(direction);
    gl_FragColor = Optics_GetEnvColor(m_Texture, direction);
}