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MaterialDef GammaCorrection {
MaterialParameters {
Int NumSamples
Texture2D Texture
Float gamma
Boolean computeLuma
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/GammaCorrection15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
COMPUTE_LUMA : computeLuma
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/GammaCorrection.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
COMPUTE_LUMA : computeLuma
}
}
Technique FixedFunc {
}
}
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