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MaterialDef SSAO {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D RandomMap
Texture2D Normals
Texture2D DepthTexture
Vector3 FrustumCorner
Float SampleRadius
Float Intensity
Float Scale
Float Bias
Vector2 FrustumNearFar
Vector2Array Samples
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/SSAO/ssao15.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
Resolution
}
Defines {
RESOLVE_MS : NumSamples
RESOLVE_DEPTH_MS : NumSamplesDepth
}
}
Technique {
VertexShader GLSL120: Common/MatDefs/Post/Post.vert
FragmentShader GLSL120: Common/MatDefs/SSAO/ssao.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
Resolution
}
}
Technique FixedFunc {
}
}
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